Base Class: Druid
The Unbroken Circle is an order of druids who have abandoned the patient teachings of their predecessors, deciding instead to take up arms in defense of the wilderness. These combative druids form militias and harness the fury of nature itself to forcefully remove any encroaching evil that threatens their sacred lands.
While the chaotic bend of nature is found within these druids, their bodies and impulses are tamed through training and discipline. Originally from the unforgiving Festerwood, this circle’s teachings are as rigorous as the forest, blending a mixture of offense and defense to stand up to all of the world’s challenges.
Improved Shillelagh
When you choose this circle at 2nd level, you gain proficiency with martial weapons. In addition, you learn the shillelagh cantrip. If you already know this cantrip, you learn a different druid cantrip of your choice. The cantrip doesn’t count against your number of cantrips known.
When you cast shillelagh, you can use it to imbue any melee weapon you’re holding with nature’s power. If you’re holding a weapon under the effects of shillelagh, you can use it as a spellcasting focus for your druid spells.
Wild Recovery
At 2nd level, you gain the ability to recover using the wild, bestial magic that courses through you. As a bonus action, you can expend a use of your Wild Shape to regain a number of hit points equal to 1d10 + your Wisdom modifier (minimum of 1).
When you reach 10th level in this class, you regain 2d10 + your Wisdom modifier instead.
Shillelagh Mastery
Starting at 6th level, when you cast shillelagh, the weapon’s damage die becomes a d10, instead of a d8. In addition, while you’re wielding a weapon under the effects of shillelagh, you can attack twice, instead of once, whenever you take the Attack action on your turn using that weapon.
When you reach 14th level in this class, the damage die becomes a d12.
Empowered Spells
At third level, you gain access to 2nd level Druid spells.
War Druid
At 10th level, when you use your action to cast a druid cantrip, you can make one weapon attack as a bonus action.
Nature Armor
By 14th level, your connection to nature helps to shield you from harm. At the start of each of your turns, you gain a number of temporary hit points equal to half your druid level.
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Posted Sep 25, 2022Nicely done. I think adding in some circle spells along the same theme would be good. That and maybe lean in more on the shillelagh a bit... add spell casting or proficiency as damage, add thunder and/or lightning damage....
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Posted May 4, 2021Hey man, love that you managed to make this functional in D&DBeyond! On the character sheet though it doesn't show the description of Wild Recovery, Shillelagh Mastery, War Druid, and Nature Armor. Other than that, its perfect! Do you plan on doing any of the other subclasses in the future?