Cleric
Base Class: Cleric

Dream Gods - Hypnos, Bes, Morpheus, Diirinka, Sehanine, Dendar - find themselves feeling adored by all Kith (Races), every hour of sleep, from every dream (or nightmare). To them it’s prayer, an adoration and source of pleasure.

For clerics who follow the gods of dreams, they dedicate their lives to bring the most pleasant of dreams or most fearful of nightmares. Hoping they’ll be remember in bliss or terror for years to come.

Some gods, they want Kith to either praise the arrive of dusk,  for another nights sleep and others .... for others to pray the night away and hope for the rising of the sun. No matter the source of motivation, praise and fear is what fuels them.

 

Domain Spells

Dream Domain Spells 
cleric lvl - Spells w/ a * are my own homebrew

1 - Synaptic Overload*, Domineering Slumber*

3 - Detect Thoughts, Fever Dream*

5 - Leomund’s Tiny Hut, Cursed Night Terrors

7 - Summon Greater  Demon, Confusion 

9 - Dream, Modify Memory

Dream Connection

At 1st level, you learn to focus on people’s heads and hit your foes with mental power. When you cast a cleric spell or cantrip that inflicts radiant damage, you can choose to have it inflict psychic damage instead.

Flash of Fear

Also at first level, When you choose the dream domain at 1st level, you can interpose a nightmarish force from the creatures subconscious between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing an instance of dark void like energy to appear before the attacker before it hits or misses. To all viewing creatures, it appears as a dark fog.

Channel Divinity: Catnap

When a creature you can see within 60ft is reduced to 0 hit points, you can use your reaction to activate your Channel Divinity. A set of spectral arms appear and gently drag the ally into a portal that  teleports them to a square within 5ft of you. When the ally appears next you you, they are considered under affect of the spell of Spare the Dying. This lasts until the ally’s next turn, as soon as there turn starts, they immediately wake up with 1 hit point.

This effect fails if there aren’t any spaces around the user.

Channel Divinity: Dreams of Restoration

Starting at 6th level, When you use your Catnap Channel Divinity ability. The ally instead heals, your double your cleric level and they can use up to 3 Hit Die (without adding the con modifier)

Divine Rest

Starting at 8th level, your ability to long rest is empowered by your god. You and up to 7 ally’s have your long rest duration is reduced by 2 hours. Creatures that cannot sleep or have trance states cannot be affected by this feature.

Additionally, while asleep, a fragment of your consciousness transcends your sleeping body and appears as a form of your choosing. This fragments watches over you as you sleep, It can only make Perception checks. This fragment has dark vision up to 60ft and 1 HP. If this fragment is destroyed, then you immediately wake up.

From Hope and Dream’s

Starting at 17th level, you can peer through the dreams or nightmare of a creature and magically pull it into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is either a 19 or a 1.

When you use this feature, you gain one level of exhaustion. Only by finishing a long rest can you remove a level of exhaustion gained in this way.

Previous Versions

Name Date Modified Views Adds Version Actions
4/29/2021 1:38:18 AM
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1.0
Coming Soon

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