Base Class: Barbarian
Revised version of the Path of the Battlerager.
Warrior Tradition
Following the tradition passed down from the first Dwarven Battleragers, you have forged your own set ofspiked armor.
When you chose this path at 3rd level, you gain a set of spiked armor, and proficiency with Smith's Tools and Leatherworker's Tools, if you don't already have it.
SPIKED ARMOR
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Cost: 75 gp
AC: 14 + Dexterity modifier (max 2)
Stealth: Disadvantage
Weight: 45 lb.
Spiked Armor Fighting
When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.
While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the attack hits, the spikes deal 1d4 piercing damage. You use your Strength modifier for the attack and damage rolls.
Additionally, when you successfully grapple a creature, the target takes piercing damage equal to 3 plus your proficiency bonus.
Barbed Brawler
The pain that your armor has dealt and withstood has imbued it with minor magical properties.
Beginning at 6th level, your attacks using your spiked armor count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. Additionally, when you use Reckless Attack while raging, you also gain temporary hit points equal to your Constitution modifier (minimum of 1). They vanish if any of them are left when your rage ends.
God of War
Beginning at 10th level, you have grown more skilled in using your spiked armor for defense and offense. Your spiked armor's base AC is now 16+Dex modifier (max +2), and your damage die for your spiked armor attack is now a d6. Additionally, you can take the Dash action as a bonus action while you are raging.
Impaler
Starting at 14th level, When a creature ends its turn and is grappled by you, it takes damage equal to 3 plus your proficiency bonus. Enemies have disadvantage on checks to escape your grapple. While you are raging and are hit by a melee attack, you may use your reaction to make a grapple check against that creature.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/20/2021 4:35:06 AM
|
5
|
0
|
--
|
Coming Soon
|
|
|
4/22/2021 12:56:41 AM
|
4
|
0
|
--
|
Coming Soon
|
|
|
4/29/2021 2:17:30 AM
|
6
|
1
|
--
|
Coming Soon
|
Comments