Bard
Base Class: Bard

Bards of this college are known by many names: jesters, fools, jokers, buffoons, etc. They are comedians at heart. They love to have a good time and enjoy sharing their mirth and merriment with others. Most people enjoy having a jester about, as they raise morale, entertain, and make great scapegoats when problems arise.

Jesters are flamboyant, outrageous, and ridiculous. Many sages believe that Jesters live in a constant state of borderline insanity. It is known that they live for attention and feel relaxed only when they are the focus of events.

(This subclass is a translation of 2e Jester kit for bards.)

Fool's Luck

It is amazing to most that Jesters can survive in any situation. They are careless, foolish, and given to whimsical decisions. It is fool's luck that has saved many a Jester's life.

Starting at level 3, when you are not wearing armor or carrying a shield, you receive a bonus to your armor class equal to your Charisma modifier.

Jesting

Jesting is the art of projecting meaning and mood through the use of body motions. Starting at level 6, you can use your action jesting (or gesturing) to communicate a single sentence to any creature that can see you and is within 30 feet. Such communication is totally silent and does not rely upon a shared language.

Jesting may be done to taunt or tease. When jesting in this way, you can force a single creature within range to make a saving throw against your spell save DC. Creatures who fail must use their reaction to move up to their speed and attack you. This movement triggers attacks of opportunity.

 

Jester's Mind

Your mind is a tricky thing and attempts to interpret your thoughts confound and befuddle the reader. Starting at level 14, you have advantage on saves against being charmed or frightened. Furthermore, when someone tries to read your thoughts, roll a percentile die. If the result is less than or equal to your bard level, the reader is confused (as by the confusion spell.)

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