Base Class: Monk
Body, Mind and Spirit
You seek enlightenment through the harmony of body, mind and spirit. You still pursue a degree of physical power through martial arts and an embodiment of spiritual strength through ki, but also study arcane magic as a palpable manifestation of your mind. While this divided focus makes you a master of no particular aspect, you observe each as part of the whole and apply them with a harmony that bridges any gaps in power.
Monks that follow this Way, often called sages, are usually wandering diviners and exorcists, traveling the lands to hone their skills - whether by helping the common folk or rooting out the secrets of those who came before.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.
Cantrips
You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.
Spell Slots
The Enlightened Fist Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level wizard spells of your choice.
The Spells Known column of the Enlightened Fist Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be chosen from the Wizard spell list, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Enlightened Fist Spellcasting
|
Monk LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Arcane Teachings
At 3rd level, you gain proficiency in the Arcana skill.
Martial Casting
Additionally at 3rd level, by combining the arts of the arcane and the martial, you have learned to perform the gestures needed to cast spells by working them into the natural movements of your body. You gain the following features:
- Whenever you cast a spell with a range of 5 feet or less that requires a melee spell attack roll, you can choose to treat the melee spell attack as an unarmed strike made as part of casting the spell.
- When you cast a spell that has a casting time of 1 action, you can expend a number of ki points equal to 1 + the spell's level to change the casting time to 1 bonus action for the casting.
In addition, your unarmed strikes are considered as made with melee weapons for the purposes of any spells that require a melee weapon.
Universal Energy
At 6th level, your dual practice of magic and the mystic energy of ki have begun to lead you down a path of enlightenment few have traveled. As the first result of this journey to enlightenment, you have discovered a universal relationship between the two forces. You can use your ki points to gain additional spell slots, or sacrifice spell slots to regain ki points.
Creating Spell Slots. You can transform unexpended ki points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spells slots no higher than 4th.
Converting a Spell Slot to Ki Points. As a bonus action on your turn, you can expend one spell slot and gain a number of ki points equal to the slot's level.
At 11th level, you uncover a deeper relationship between the two forces, understanding a bit further the complexities of their interaction. You can now cast spells directly from ki points, as well as expend spell slots to perform ki features.
At 17th level, you arrive at your final epiphany: just as ki is concentrated energy generated from the breath of all living things, so too is the Weave energy generated from the life and focus of a goddess; they are one and the same. You can now exchange spell slots and ki points at a 1:1 ratio.
| Spell Slot Level | Ki Point Cost |
|---|---|
| 1st | 2 |
| 2nd | 3 |
| 3rd | 5 |
| 4th | 6 |
Arcane Redirection
At 11th level, your understanding of magic and your practice of martial arts have become one and the same. Like redirecting the motion of an opponent's blows, so too can you redirect magical energy with the strength of your spirit.
When targeted by the effect of a spell, you can use your reaction and choose to spend a number of ki points in an attempt to redirect the magical energy away from you. You add the ki points spent as a bonus to your AC and to saving throws made against the spell, and if the spell deals damage, the damage the spell deals against you is reduced by 1d10 per ki point spent + your Intelligence modifier + your monk level.
If the spell has a saving throw that you've passed, and it has dealt no damage to you, you gain control over the spell's energy and can choose either to disperse it safely into the environment or, at the cost of 1 additional ki point, redirect it at a target of your choosing, treating it as if you had cast the spell using your arcane fist spellcasting modifiers.
Path to Enlightenment
At 17th level, you have achieved a higher state of mind. Your Intelligence and Wisdom scores increase by 2. Your maximum for these scores is now 22.
Additionally, you gain advantage on saving throws against magical effects that attempt to control, alter or hinder your mind.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/29/2021 1:21:13 AM
|
6
|
1
|
1
|
Coming Soon
|
|
|
4/29/2021 9:37:21 AM
|
2
|
0
|
--
|
Coming Soon
|