Base Class: Fighter
Lichborne are unholy warriors that embrace the necrotic, foul energies that inhabits every dark corner of the world.
They are the results of years of harsh physical training, mixed whit studying under a necromancer or some other dark spellcaster, some have chosen this path and some have been forced into it.
Lichborne themselves however aren't born whit magic, and as they aren't a innate spellcaster they instead they defile their body, making it an unholy temple from which they draw their powers from, sometimes sacrificing their own lifeforce for it.
It is not uncommon for deathknights to have sworn an oath just like paladins do, though a lichbornes oath is more personal, and not source of power as it is to a paladin.
you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged."
Due to the path in life of these warriors, people have a hard time trusting them.
You have Disadvantage on straight charisma checks and persuasion ability checks.
A lichborne can use an action to convert 10 of their own hp to 1 hit die.
Bringer of Death.
Death coil - when you hit a creature with a melee weapon attack, you can expend one hit to die to deal necrotic damage to the target, in addition to the weapon's damage. The extra damage is 1d8 for one hit die spent, plus 1d8 for each hit die you spend above the 1st, to a maximum of 4d8. The damage increases by 1d8 if the target is an celestial, or fey. to a maximum of 5d8.
You can use this effect only on one of your attacks per turn.
Corrupted Runecarver
The lichborne have stolen the the giants secrets off rune carvings, and perverted that art whit their own vile teachings of necromancy and dark arts.
The lichborne can use an action to swap freely between their runes, only having one of them activated at a time.
Bad Omen.
You age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged."
Due to the path chosen for these warriors, people have a hard time trusting them.
(You have Disadvantage on straight charisma checks and persuasion ability checks.)
A lichborne can use an action to convert 10 of their own hp to 1 hit die.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
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