Base Class: Bard
If you belong to the College of Divinity, you're the kind of person who sang their worship. Clerics praised you skills and often asked you to perform in honor of their deity. You're always happy to do so because you, yourself, have a great love for the gods.
Divine Skill
When you join this college at level 3, you gain the ability to cast Cleric spells. These spells are considered Bard spells for you. The spellcasting ability for these spells is still charisma. You also gain proficiency with the Religion and History skills.
Holy Instrument
Starting at level 3, if you have a proficiency in an instrument, that instrument is considered to be a holy symbol while you are touching it. If you hold the instrument, you get advantage on wisdom saving throws and gets +2 to attack rolls against undead enemies.
Divine Inspiration
Starting at level 6, you can inspire believing companions with a clerical song. If you begin playing an instrument and singing of a deity, all of your allies who follow a deity gain advantage for one minute or until the bard stops playing. Once you use this feature, you cannot use it again until after a short or long rest.
Holy Request
Starting at the 14th level, you gain the ability to plea with your deity. You make a charisma check with DC 18. On a successful check, your deity will grant you one wish that is within his/her domain. For example, a god of the grave could slaughter a mortal enemy of yours, but would not be able to give you a magical sword. What fits into a deity's domain is at the DM's discretion. Once you use this feature, you cannot use it again until you finish a long rest and make a successful DC 14 wisdom check.
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4/29/2021 1:08:12 PM
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