Barbarian
Base Class: Barbarian

You are a nomad who travels from place to place fighting, stealing, and drinking your way through life. You roam throughout the wastelands serving as a thief, outlaw, mercenary, or pirate, whichever will pay at the time. Whenever you are around you are always the center of attention.

Impressive Physique

Starting at 3rd level, your physicality draws the attention of those around you. You may use your strength modifier instead of your charisma modifier when making deception, intimidation, performance, or persuasion checks if you are using your muscular build to augment the action.

Distracting Presence

Starting at 3rd level, you draw the attention of others when raging. 

When you enter your rage, you let out a goading battle cry of crass words and gestures. Every creature you choose within 30ft must succeed on a wisdom saving throw or be distracted by you until your next turn (8 + your proficiency bonus + your Charisma modifier). Any creature that can't be charmed succeeds on this saving throw automatically. 

While you’re raging, hitting a creature with a reckless melee attack will automatically distract them until your next turn. 

While distracted a creature has advantage on Wisdom (Perception) checks made to perceive you and disadvantage on Wisdom (Perception) checks made to perceive any creature other than you. Distracted creatures also have disadvantage on all concentration checks, unless the spell they are concentrating on is not affecting you. A creature can not be distracted by more than one other creature at a time. 

Well-Traveled Wanderer

Starting at 6th level, you learn thieves’ cant and one language of your choice. At levels 10 and 14, you learn another additional language of your choice. 

Swindler

Starting at 6th level, you gain proficiency in two skills from the following list: Deception, Intimidation, Performance, Persuasion, Sleight of Hand, and Stealth.

Unchained

Starting at 10th level, you become difficult to contain or confine. You have advantage on Strength checks made to push, pull, lift, or break barriers you such as gates, doors, jail cell bars. Once per short rest, you can spend 5 feet of movement to automatically escape from any nonmagical restraints, such as manacles or a creature’s grapple.

Well-Traveled Wanderer (Additional)

Starting at 6th level, you learn thieves’ cant and one language of your choice. At levels 10 and 14, you learn another additional language of your choice.

Hero of the Wasteland

Starting at 14th level, you gain extraordinary martial prowess. While you’re raging, you can make a single melee weapon attack as a bonus action and all of  your melee weapon attacks score a critical hit on a roll of 19 or 20.

Well-Traveled Wanderer (Additional)

Starting at 6th level, you learn thieves’ cant and one language of your choice. At levels 10 and 14, you learn another additional language of your choice.

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