Base Class: Paladin
A Paladin of the Oath of Truth seeks the truth of the natural world. Knowledge is justice, the truth is all that matters and those who would conceal it are evil in the eyes of such paladins. To them willful ignorance and withholding of information are cardinal sins, and those who would label knowledge as forbidden as heretics.
Tenets of Knowledge:
To Live is to Learn: To learn is to be alive, knowledge in any form is the greatest pursuit unless to seek it would inhibit the learning of others.
Destroyers of Knowledge are Evil: Those who would burn books, lie to the masses or spin reality to fit their needs are evil and must be defeated.
Information Leads to Good: The only way to make good decisions is to have information to work from, bad decisions stem from ignorance.
Knowledge is to be Preserved: Information that has been uncovered should never again be lost. Archiving such knowledge is a sacred and vital duty.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Knowledge Spells
| PALADIN LEVEL | SPELLS |
|---|---|
| 3rd | Identify, Mending |
| 5th | Zone of Truth, Augury |
| 9th | Counterspell, Sending |
| 13th | Divination, Arcane Eye |
| 17th | Legend Lore, Scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options
Knowledge is Power - You channel your breadth of knowledge into your Holy Symbol, granting you insight into the creature you’re fighting. For 1 minute you have advantage on attack rolls against creatures whose species you have fought before.
Library of the Mind - Using your Holy Symbol as a focus you are able to recall perfectly any events or information you have encountered in the previous month.
Aura of Tutelage
Starting at 7th level you are able to call upon the wellspring of knowledge and emit an aura around you that enhances the acquisition of information. Whenever you or a creature of you choice within 10 feet of you uses the Help action, you may add your Charisma modifier to the resulting die roll. Additionally when a creature within this aura makes a Skill check with a skill in which you are proficient, you may add your half proficiency bonus (rounded up) to the result.
At 18th level, the range of this aura increases to 30 feet.
Captivating Teacher
Starting at 15th level, your Oath connects you with a library of knowledge, the only limit to which is the strength of your connection to it. This enables you to use your Charisma modifier in place of Intelligence for the purposes of skill checks and saving throws. Additionally, you become able confer knowledge more succinctly to others, allowing you to use the Help action as a bonus action once per short rest.
Akashic Records
At 20th level you gain the ability to link your consciousness to the metaphysical compendium of all universal knowledge through your Holy Symbol. In doing so you gain the following benefits for 1 minute:
- Advantage on all attack rolls and savings throws.
- Proficiency on all skill checks.
- The ability to cast your Oath spells once each at their base level without expending a Spell Slot.
- The ability to concentrate on two spells simultaneously.
After this effect passes you gain a level of exhaustion and become unable to cast spells for an hour. You can only use this ability once every long rest.
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