Base Class: Cleric
you warship the some sort of god of hydras. you carry there unstoppable hunger they embody
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
hydra's trance
Starting when you choose this domain at 1st level, you can use your bonus action to enter a trance to react a number of times equal to your wisdom modifier.
as a bonus act you enter a trance where you conger a number of spectral hydra heads equal to your wis modifier for 1 minutes. you can make an additional reaction for each spectral head you have. you lose a spectral head for every 3+ your cleric level in damage you take, 2* your cleric level after level 5, in one hit.
you can use this feature once per long rest. you can use this feature additional times per long rest equal to your PB but when you do you gain two levels of exhaustion after the trance ends.
Channel Divinity: undying hunger
Starting at 2nd level, you can use your Channel Divinity to empower your self with the power of your gods kin. when you hit a creature with a weapon attack until the end of your next turn, if you take damage that dose not reduce you to zero hit points, you heal half the damage you take from non fire or acid damage but you cant cast spells but can concentrate on them. if your trance is active this affect lasts until your trance ends, or you use a bonuses action to end it.
Breath of the Hydra
Starting at 6th level, your ability to channel the hydras power becomes stronger. while your channel divinity is active you can spend a number of reactions equal to the level of the spell slot you spend, cast a burning hands spell of that level without verbal somatic and material campouts as a reaction, when you cast in this manner this spell is considered a magical affect(like a dragons breath) not a spell and you can chose the damage type to be either fire cold or acid, but you must be able to breath to do so. at 9th level you can do this with a cone of cold spell instead of a burning hands spell. you can do this a number of times equal to your wis modifier.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with a spectral hydra head. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an a 1d8 pricing damage to the target. When you reach 14th level, the extra damage increases to 2d8.
form of a fallower
you can transform into a hydra as per the rules of the shape change spell. you can regenerate a head with a bonuses action by spending a 7 level or higher spell slot. you can do this once a long rest. you can do this an additional time per long rest but you gain 3 levels of exhaustion when the effect ends.
Previous Versions
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4/30/2021 1:45:23 AM
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