Druid
Base Class: Druid

Unlike many druids who learn to embrace nature in its various forms, the Quantum Circle studies the ability to change size without sacrificing strength, agility, and dexterity. A very recent study, this circle harnesses the power of the quantum realm, which is said to cross over with many an Outer Plane.

Tiny But Mighty

At 2nd level, your connection to the Quantum Realm gives you the ability to use subatomic power to your advantage. As a bonus action, you can expend a use of your Wild Shape to instead shrink, rather than transforming into a beast. All equipment and items on your person shrink as well, also retaining their base statistics (besides that which is specified below).

In this shrunken form, you are classed as a Tiny creature (approximately an inch tall), but you retain your normal Ability Scores. Your base movement speed is 5 feet, but given your form retains your mass and strength, you still only take damage from falling as the normal rules dictate. In this form, you may still cast spells (unlike normal Wild Shape), but the distance of ranged spells is divided by five, given your range of sight. This shortened range also applies to any ranged weapons, and in the shrunken form, an unarmed attack is dealt with piercing damage, instead of bludgeoning, given the force dealt over a small area.

Circle Spells

Starting at 3rd level, your connection to the Quantum Realm allows you knowledge and skill beyond the nature of the Material Plane, giving you access to further spells. At 3rd, 5th, 7th, and 9th level you gain spells connected to this subatomic realm. Once you gain access to these spells, you always have them prepared, and the spells don't count against the number of spells you can prepare each day. No matter the spell's class list, it is a druid spell for you.

Druid Level Spells
3rd Enlarge/Reduce, Blur
5th Blink, Tiny Hut
7th Freedom of Movement, Polymorph
9th Contact Other Plane, Creation

 

Quantum Healing

At 6th level, thanks to the quantum energy flowing through your being, you are able to manipulate this energy to heal yourself and others. You have a pool of HP (equal to 5 times your Wisdom modifier) from which you can pull to heal yourself or others (by touch) as a bonus action. This replenishes on a long rest.

Quantum Entanglement

When you reach 10th level, you have a strong enough connection with the Quantum Realm to avoid many tricks of the mind and the eye. You have advantage on saving throws and ability checks made in relation to illusory spells, and you may communicate telepathically with others connected to the Quantum Realm. You are also immune to poison and disease.

Giant's Might

Once you reach 14th level, with extensive training and preparation, you are able to not only shrink, but also grow far larger in battle. Unlike the shrunken form, this form increases your strength and durability, while dealing a blow to your endurance and speed. As a bonus action, you may use a Wild Shape slot to instead grow to the size of a Huge creature (roughly 20 ft. tall), taking on the following stats:

  • Unarmed and melee attacks deal twice as much damage, but depending on the creature's size, you must subtract the following from your attack roll:
    • Medium: -2
    • Small: -4
    • Tiny: -6
  • Ranged attacks (weapon or spell) have twice as far a range, but this also means that anything closer than the short range times two is rolled at disadvantage.
  • Your base walking distance stays the same, as it takes more time for you to take each step, but the distance between steps is larger.
  • You have disadvantage on Dexterity Saving Throws against creatures of Medium size or smaller, and disadvantage on all acrobatics checks.
  • You may add your Wisdom modifier to your AC.
  • After a minute of being in this form, you must begin making Constitution Saving Throws at the end of each turn. On a 10 or higher, you stay in this form. Anything lower, and you immediately fall out of this form. Each turn following the first, you add +1 to the save DC, as it becomes increasingly strenuous to keep your body in this form.

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