Base Class: Rogue
You are charalatan selling fake magic items,doing fake magic tricks and peddling snake oils.
clever distraction
starting at 3rd level,As a reaction you can give a melee attack against you disadvantage.If the attack misses,you can teleport to any point within 5ft of the attacker.
snake oils
At 3rd level,you can sell fake medicine and similar items.As an action,you can expend 10gp to create a vial of fake medicine and attempt to sell it to a non-hostile creature within 30ft of you.You must then make a deception check against their insight.You can choose whether or not to give the vial to the other creature,if given the vial can be consumed either healing the creature 2d6 hit points or dealing 2d6 damage to them.On a failure,you get no sale and can re-attempt this action later without expending gp if the vial is on you and unconsumed.Creatures have advantage on the insight check if they have succeeded on a the check before.
con merchant
Starting at 9th level, you can trade with ease and skill. When you sell an item you can make a special deception check adding the check total to the number of coins it costs (these are coins are the type the item has it's price listed in).you can also use this check to reduce the cost of an item you are buying though the check is at disadvantage.
fake spell
Beginning at 9th level, You can cast a single third level or lower spell.All damage dealt by the spell is psychic and all saves are replaced with wisdom saves automatically made with advantage.Once you take a long rest,you can use this ability again.The cost of spell components are doubled for this spell and if the spell is a ritual it most be cast as such.
business investment
Starting at 13th level you have invested in magic bank should your business fall flat.As an action,you can transfer any amount of coins to the bank,these coins are no longer on you, and are safe from stealing,you can also take an action to remove any amount of coins in the bank and summon them to your hand.When you would need to expend a material component you can instead expend money from the bank to pay for it.At the start of a long rest,for every 10 gp in your bank you gain a single gp back.As an action,you can expend 50 gp from the bank to regain a use of fake spell.
scam master
starting at 17th level, you can use the actions in business investment or snake oils as a bonus action.In addition,whenever you use fake magic you gain 1d4-1 gp for every creature that saw you cast the spell.







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