Cleric
Base Class: Cleric

In the Chance Domain, everything that the character does is based on the roll of a die.  However, this differs from typical rules as the outcome is played like Craps: with two d6s.  By using the Chance Domain, one only uses the two d6 dice indicated before, rather than using a d20 or other dice.  The domain is meant to play similarly to Craps, with rolls having similar effects to a d20 (ie, Snake Eyes = 1, Boxcars = 20).  The Chance Domain uses only these two d6s and no other dice unless otherwise requested.  

Rolls generally play as follows:

Weapon attacks: Roll both dice to hit, then both dice again for damage.  This feature cancels out the die type of the base weapon, changing it to 2d6.  

Spells:  Roll both dice for spell success.  If the roll succeeds, the spell is successfully cast.  

Saves:  Roll both dice.  The roll performs like the game Craps, where low rolls cause penalties and high rolls are successes.  

 

Frequent Customer

You have free access to any gambling establishment, regardless of location or situation.  

Casino

Roll the dice twice.  If the first roll is 7 or above, the spell is a success, and you gain 5 * the second roll gp.  If the first roll is 6 or less, lose 5 * the second roll gp.

Channel Divinity: Loaded Dice

Starting at 2nd level, you can use your Channel Divinity to Call upon the Gods for a favorable roll.

As an action, you throw your dice.  Below them appears an ethereal craps table, and upon bouncing off of the adjacent wall, the dice land with Boxcars.  The next roll you make has a +6 to it, regardless of the type of roll.  

Poker Face

Starting at 6th level, you can activate this ability three times per long rest to gain immunity to many conditions.  These are Charmed, Frightened, Poisoned, and Stunned.  Lasts 5 min.  

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage to the target of a random type. This damage type is determined either by DM choice or by a roll for the type. This would be done with  1d6 + d8-1

When you reach 14th level, the extra damage increases to 2d8.

Channel Divinity: Slot Machine

Starting at 17th level, you can use your Channel Divinity to summon an ethereal slot machine before yourself.  Upon inserting 5 gp and pulling the lever, you feel the will of your patron bestowed upon your roll.  You throw your dice, and the roll leads to an advantage or disadvantage until a short or long rest.  

Upon rolling Snake Eyes or Boxcars, you gain +5 to all attacks and rolls until your next rest.  

Upon rolling Ace Deuce or Yo, you gain a +3 to all attacks and rolls until your next rest.

Upon rolling a Four or a Ten, you gain a +1 to all attacks and rolls until your next rest.

Upon rolling a Fever Five or a Nine, you gain a -1 to all attacks and rolls until your next rest.  

Upon rolling a Six or an Eight, you gain a -3 to all attacks and rolls until your next rest.  

Upon rolling a Big Red, you gain a -5 to all attacks and rolls until your next rest.  

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