Base Class: Paladin
Tenants of the Oath of Scales
Balance the Scales: Where Chaos rules bring Law, where Law subjugates those it is supposed to protect, it must be torn asunder.
Defend the weak: Where the strong prey on the meek, bring balance to the fight.
Find the Truth: Only in truth whether good or ill can we act with total assurance.
Remain Neutral: Favor not the good nor evil in judgement, for good has the capacity to destroy just as evil has the capacity to heal.
Expanded Spell List
The Oath of Scales has an expanded spell list. These spells are Paladin spells for you even if they do not appear in the Paladin Spell list.
3rd level: shield, hex
5th level: enlarge/reduce, see invisibility
9th level: counter spell, clairvoyance
13th level: freedom of movement, fire shield
17th level: scrying, greater restoration
Channel Divinity
When you take this Oath at 3rd level you gain the following Channel Divinity Options.
1. Chaos from Order: You can use your channel divinity as an action to change the fabric of reality. Choose a creature you can see with 60 feet of you (including possibly your self) and have that creature roll on the wild magic table twice. You choose which outcome happens.
2. Delay the Devout: You can use your channel divinity to delay the most tenacious of foes. As an action present your holy symbol and command neutrality from those who do not see a middle ground. Any celestial, fiend, or undead within 30 feet of you that can see, hear, or detect you through magical means must make a Wisdom saving throw or be Paralyzed until your next turn.
Aura of Equilibrium
At 7th level your presence grants your allies within 10 feet advantage on movement impairing saving throws. The Aura of equilibrium grants advantage against the conditions of grappled, prone, or restrained for you and friendly creatures within 10 feet of you. Also if there is a contested check between you or friendly creatures and another creature you and friendly creatures have advantage on this roll as well.
At 18th level this aura extends to 30 ft
Level the Odds
At level 15, as a reaction you rebuke those who would tip the scales. When a creature you can see within 60 feet of you achieves a critical hit on you or a friendly creature within 30 feet of you, you may deal half the total damage back to them as radiant damage.
Strength in Symmetry
At 20th level you are able display the power of balance and symmetry. Once per day as an action you summon a celestial spirit for 1 minute that is an exact physical copy of yourself, except that it is transparent and a color of your choosing. This spirit stays within 30 feet you, it understands your wishes without you having to speak or direct it. Your auras emanate from it and you. However, a creature only benefits from one of you even if it is within 30 feet of both. It shares your initiative and takes its turn directly after you, if you move more than 30 feet away from it, it must move within 30 feet of you or be destroyed. It can only take the dash, dodge, disengage and help action. If it is next to a creature that you use your divine smite on you may reroll all 1's and 2's on the smite damage die (including spell damage, the spell must have smite in the name for this ability to be used) if you reroll you must use the second roll. Once you use this feature you must wait until you finish a long rest.
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Posted Jul 3, 2021All saves use charisma modifiers.