Base Class: Warlock
You made a pact with a runic lord from another world. These people who have spent their lives studying the runes have allowed you to gain access to the many elements of the world. Runelords are masters of the elements. They bestow powerful runic buffs to themselves and others to destroy their foes with strong magic. They have the potential to be both physically strong and magically strong. They are resilient, tough creatures who have pledge their life to the path of the runes. In exchange for this gift, through your connection to your Runelord, you must train and devote yourself to arduous training and trials.
Expanded Spell List
The Runelord lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Runelord Expanded Spells
| Spell Level | Spells |
|---|---|
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Cantrip/1st |
elemental runes, transfer rune, absorb elements |
|
2nd |
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3rd |
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4th |
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5th |
Spellcast Recovery
Starting at the 1st level, after or during a battle where you used all your pact magic slots and took damage, regain 1 use of your pact magic. You cannot use this feature again until you long rest.
Stat Swap
Starting at the 1st level, when you take a long rest you have the option to switch any of your Strength, Dexterity or Constitution Scores with your Intelligence, Wisdom, or Charisma Scores. (You can make as many switches as you want; however, they can not be changed until you long rest again).
Dauntless
Starting at the 6th level, gain augmented physical and elemental attack when suffering from a status ailment. When you are effected by a negative status condition, deal either an additional 1d8 physical damage (same type of damage as your weapon in hand), or 1d8 + your charisma modifier elemental damage based on which rune is active if a rune is active, when you attack with melee or ranged weapon attack. This damage stacks on top of any existing damage you have. (This means that this damage would stack with your weapon and your current rune).
Elemental Edge
Starting at the 10th level, gain augmented elemental attack and defense in battle. When attacking with melee or ranged weapon attack with a rune active, gain extra damage equal to your Charisma modifier. (This damage stacks with the Dauntless Class Feature, as well as any buffs and weapon damage.). You also gain a resistance based on which rune is active. Gain fire resistance when Fire Rune is active. Gain cold resistance when Cold Rune is active. Gain thunder resistance when Thunder Rune is active. Gain force resistance when Wind Rune is active. Gain necrotic resistance when Dark Rune is active. Gain radiant resistance when Light Rune is active. (This resistance stacks with resistances of the same type). The damage and resistances cannot be transferred through the use of Transfer Rune.
Balogar's Blade
Starting at the 14th level, you gain the power of the powerful Runelord, Balogar. He gives you the ability to strike an enemy with all 6 runes at once.
- When you take the attack action and land an attack on an enemy you can add on additional damage as if you had six runes active at once. Balogar's Blade deals damage equal to 6 Elemental Runes. If you choose use this ability, any Elemental Rune active on you right now is dispelled. After that, roll your damage as normal. Roll as if you were attacking with each of the different types of Elemental Runes. (Ex. If you are at the 17th level, Elemental Runes does 4d6 per rune. Balogar's Blade deals an additional 24d6). When rolling damage, roll each Elemental Rune separately (This is so that you can calculate damage from weakness, resistances, or immunities). Balogar's Blade damage stacks on top of weapon damage and your attack modifier's damage, as well as any buffs you may have received prior.
- This ability can only be use once every long rest.
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Posted Jan 13, 2023Cool subclass, can you tell me how you made it so that when my mouse hovered over the spell link it showed the spell?