Druid
Base Class: Druid

You have discovered ways to Wild Shape that surpass druids of other circles, granting you the wicked wings and blazing breath of dragons.

Draconic Form

At 2nd level, your skin becomes hard with scales. While you aren’t wearing armour, your AC equals 13 + your Dexterity modifier. In addition, when you use your Wild Shape, you can assume the shape of a creature with the dragon type you have seen before. This dragon must be a wyrmling, a drake, or a wyvern. While you can transform into these creatures even if they have a fly or swim speed, you cannot use their fly or swim speed until you reach their required levels.

Circle Forms

The rites of your circle grant you the ability to transform into more dangerous forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast or dragon with a challenge rating as high as 1. You ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there.

Starting at 6th level, you can transform into a beast or dragon with a challenge rating as high as your druid level divided by 3, rounded down.

Draconic Strike

Starting at 6th level, your attacks in beast and dragon form count as magical for the purpose of overcoming resistance and immunity to nonmagical weapon damage.

Drakeblood

Also at 6th level, when you finish a long rest, you can perform a ritual, called the Drakeblood ritual, to beseech the dragons for their might. At the end of the ritual, you choose one of the following damage types: acid, cold, fire, lightning, poison, thunder. You become resistant to that damage type until you finish a long rest, and whenever you deal damage of that type with a druid spell or a wild shape, you can add 1d6 to that damage.

Wyvern Shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into a Wyvern.

Wyrmblood

Starting at 14th level, you learn additional steps to your Drakeblood ritual. When you finish the ritual, you can instead choose two damage types to gain resistance to, and the additional damage you deal when you deal damage of either of the two types increases to 2d6. In addition, you have advantage on Wisdom (Survival) checks to track dragons.

N/A

N/A

Comments

Posts Quoted:
Reply
Clear All Quotes