Warlock
Base Class: Warlock

Your patron is one of the Dark Powers that created the Shadowfell.  Almost nothing is known about these beings or their motivations, but their dominion is filled with the stuff of nightmares. The Plane of Shadows is notorious for darkness and undead, and you have been imbued with its dark and mysterious magic.  Whether you were tempted with great power by a denizen of Shar or threatened with eternal torment by Strahd, you are now bound to the Shadowland - a place that would leave most individuals cowering in terror. 

You will forever bear the marks of your connection to the shadow.  At character creation, you can roll or choose a trait from the Shadowfell Signs table below to determine the effect the shadow has left on you.  Further effects are gained at levels 6, 10 and 14.

Shadowfell Signs
d6 Trait
1 The color has been leeched out of you, making you appear unnaturally pale and shadowed.
2 Darkness has seeped into your eyes and hair, completely changing them to the depths of midnight.
3 Your touch is the icy cold of the grave.  Physical contact can be very unsettling to others.
4 Your shadow occasionally moves on its own, interacting with other shadows in the world around you.
5 Bright light makes you anxious.  You tend to fidget or twitch uncomfortably in bright light or direct sunlight.
6 No matter how strong the wind blows, your hair and clothing eerily hang limp as if it doesn't touch you.  Other affects from the wind do affect you normally.

Expanded Spell List

The Dark Powers let you choose from an expanded list of spells when you learn a warlock spell.  The following spells are added to the warlock spell list for you.

Dark Powers Expanded Spells

Reborn in Shadow

Beginning at 1st level, your affinity with the shadows provides you with additional protections.  You gain proficiency in Dexterity (Stealth) checks, and can take the Hide action as a bonus action while in dim light or darkness.  Additionally, you are resistant to necrotic damage and have advantage on saving throws against being frightened.

Servant of Shadow

Starting at 6th level, you can trap the shadow of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its shadow to rise up, the statistics for which are in the Monster Manual. When the shadow appears, it gains temporary hit points equal to half your warlock level. Roll initiative for the shadow, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).

The shadow remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.

Once you bind a shadow with this feature, you can’t use the feature again until you finish a long rest.

Living in Shadow

Your time in the shadows allows you to draw strength from darkness, becoming a formidable and resilient foe.  Beginning at 10th level, you have resistance to any damage that isn't force, psychic or radiant while in dim light or darkness.  

Stepping through Shadows

Your connection to the Shadowland has developed an unbreakable bond, allowing you to travel through shadows and between realms.  When you are in dim light or darkness, you can move up to 60 feet to an unoccupied space also in dim light or darkness.  Additionally, you gain the ability to plane shift to the Shadowfell once per long rest, without using components or consuming a spell slot.

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