Base Class: Fighter
A half-elf sinks his sword into a dragon. A gnome cooks the meat from her kill, eyes ever alert. A dwarf launches a flurry of arrows at a group of evil fey. Some fighters choose to train in the wild with only one weapon, nothing else. They learn to fight great monsters, create weapons from only a carcass and use the terrain to their advantage. Those fighters, they are called survivalists.
Trained by Nature
At third level when you choose this subclass, you gain proficiency in Nature, Survival, Stealth and Animal Handling checks.
Nature Weapon
At 7th level you gain the choice to create weapons as part of a short or long rest. If there is a dead beast, construct, dragon, monstrosity or plant creature of size small or larger you have the option to create one of the following: a shield, a club, a sword or 1d4 darts or daggers. To do so, you require a blade such as a dagger, or appropriate artisian's tools, such as leatherworker's tools.
Nature's Fury
At 10th level, you are able to be in tune with nature and use your bonus action to gain advantage on all attacks, saving throws and ability checks for 5 minutes, provided that you are in any environment but urban. You may only use this feature once per long rest.
Know Thy Enemy
You understand the behaviors of all types of creatures. As a bonus action, you can roll an insight check to sense two types of creatures within one mile of you. You can use this feature 3 times per long or short rest.
Master of the Terrain
You have trained so long in a certain environment that you have become completely in harmony with it. Choose an environment below and apply the benefits to your character. Note- All spells count as druid spells for you and require no components. You can use each spell twice per long rest.
Arctic: Immune to cold damage, learn the spell Freezing sphere
Coastal or Underwater: Can breathe in water, learn the spell Wall of Ice
Desert: Immune to fire damage, learn the spell Sunbeam
Hill or Grassland: Immune to prone, charmed or frightened, learn the spell Investiture of Wind
Forest: Darkvision for 120 feet or learn to write, read and speak Sylvan, learn the spell Chain Lightning
Mountain: Tremorsense for 60 feet, learn the spell Investiture of Stone
Swamp: Immune to poison damage and poisoned condition, learn the spell Circle of Death.
Underdark: Blindsight for 60 feet, learn the spell Eyebite
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Posted Mar 6, 2021Sorry about that. It’s 15th and 18th level, respectively.
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Posted Mar 5, 2021What levels do you gain
Know Thy Enemy and Master of Terrain
it doesn't say.