Base Class: Fighter
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Top of the Crow's Nest to the Briny Blue Depths
Beginning at 3rd level, your eagerness for the ocean allows you to enhance your physical prowess.
You gain a swimming speed equal to your walking speed as the waves move you to your destination with ease, and you gain a climbing speed equal to your walking speed as your fingers become fish hooks.
You also gain the ability to shove an opponent, during combat if you are to miss an attack you can use your reaction to shove your enemy. Make a contested athletics or acrobatics as you attempt to drop your opponent, on a failure the enemy is shoved back five feet and is knocked prone, on a success the enemy is shoved back five feet.
Rakish Audacity
Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also learn a way to attack and dodge with haste. If you use the attack action on your turn you can take the dodge action as a bonus action.
Rally A Cry
Together with your crew you can now bring your enemies to their knees, starting at 10th level, if all your allies are within 30 feet of you, you can make an intimidation check using your strength or charisma against all enemies that are within 10 feet of your allies, the enemies must roll an insight check and if they fail against your intimidation they are frightened by you and your companions for 1 minute.
Bring On The Gale and Let The Tides Roll
The tides of the ocean are at your command, and the wind casts on your sails to your wishes, beginning at 15th level you move like a gale through the heat of battle and hit like a wave on high tide. Whenever you're hit by an attack of any kind, your movement speed increases by 10 feet for the round and you gain a bonus to your attack rolls equal to your dex or str mod (minimum of 1) on your next turn.
Uncanny Tides
You've become master of the ocean and the wind, beginning at 18th level you can mess people up real good. You always carry an aura around you, when you enter a room people know who you are and are quick to make accommodations for you whether out of fear or gratitude. When on a ship of any kind you can know the exact direction you need to go in order to reach your destination. You're also kind of funny sometimes.
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