Paladin
Base Class: Paladin

Paladins who take the Oath of Pain and Death pray and worship deities of death and pain. They appear peckish and thin, they tent to wear dark armor ornate in bones to remind those around them that death is an inevitability. Paladins of pain and death see them selves as a necessary evil and seek to teach those in the world about death. A paladin my become oath bound like this to confront an inner fear the paladin has of death or the paladin my want to study or shepherd the deaths of others to further their devotion to their gods. Paladins of pain and death can be seen as crypt keepers and executioners in larger cities. Some death cults may attract the attention of these paladins as they seek to understand death through worship. Many paladins of pain and death exist as guards to the nobles of the desert lands of Mulhorand. These are the death guard and are ornate with golden armor with blue and green trim. Mulhorani death guards often wear masks that completely cover their faces as to not allow those whose lives they take to look into their eyes. Some death guard have been known to serve their masters in undeath although these are just tales heard by adventuring parties. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Usher Death - As an action, you can choose one creature within 60 ft. of you that you can see to make a WIS saving throw verses your Spell DC. On failure, the creature gains 1 level in Exhaustion. On success, the creature’s has disadvantage on its next ability check. 

Face the Inevitable - As a bonus action, you can choose a creature within 10 ft., it gains disadvantage on attack rolls against you for 1 minute or until it drops to 0 HP or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Pain and Death Spells

Paladin Level

Spells

3rd

toll the dead, ray of sickness

5th

hold person, speak with dead

9th

dimension door

13th

banishment

17th

soul cage, scrying

Close with Death

By 7th level, your understanding of death allows you to ravel in its presence. As you or your allies ends the life of a creature you gain their CR in temporary hit points. The paladin must be within 10 ft. of the target to get this affect, it does not have to strike the killing blow on the target to receive the hit points. 

Deathly Visage

Starting at 15th level, you begin to embody death. You gain resistance to poison and necrotic damage. All of your weapon attacks deal +1d4 necrotic damage. 

Undeath

At the 20th level you are ready to face death and rise again. After a failed death saving through you can choose to confide into death itself. After this choice is made you gain the following abilities.

-Permanently get death saving throw success on a 5 (d20) or better.

-Gain the ability to cast blink once per short rest at will.

Previous Versions

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