Warlock
Base Class: Warlock

You have made a pact with a shape-shifting, multi-dimensional being. It comes to you in your dreams as an ever-changing kaleidoscope of color and pattern - taking shape as a recognizable creature, then dissolving to chaos before re-materializing as a different creature... a lion, then peacock, now a demon, a rose, spider, a candlestick, now a stag. You will be its avatar on this plane, sowing chaos and madness with your ever-shifting guise.

Expanded Spell List

1st-level Chimera feature

The Chimera lets you choose from an expanded list of spells when you learn a warlock spell. The Chimera Expanded Spells table shows the spells that are added to the warlock spell list.

Spell Level Chimera Spells        
 1st  bane        
 2nd   blur        
 3rd nondetection        
 4th confusion         
 5th   mislead         
           

Chimera's Mask

1st-level Chimera feature

Your patron gifts you a mask that grants you a measure of the Chimera’s power. The Mask is a Tiny object, and it acts as a spellcasting focus for your warlock spells. While you are wearing the Mask, it grants the wearer Advantage on all CHA Saving Throws. You can use it in the following ways:

Chimera’s Visage. You may shift the face of the Mask to change your personality and grant access to different spell schools.

Alter Self. At 6th level you may shift your appearance, seemingly at will.

Multi-Attack. At 10th level your powers extend your offensive options.

If the Mask is destroyed or you lose it, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a long rest, and the previous Mask is rendered powerless if it still exists. The Mask vanishes in a flare of elemental power when you die.

Chimera's Visage

Once per short rest you may alter the Mask's face. This changes your personality; and grants access to different spell lets, and different skill buffs. You may select the visage or determine it randomly.

d4 ASPECT Spell Schools
1 Peace Abjuration and Conjuration
2 Wrath Evocation and Necromancy
3 Dream Enchantment and Illusion
4 Mirth Divination and Transmutation
Dream

Your mask shifts to face lost in sleep; granting access to Enchantment and Illusion spells. You make Deception skill checks at Advantage.

Mirth

The Mask shifts to a face of laughter and joy; granting access to Conjuration and Transmutation spells. You make Performance skill checks at Advantage.

Peace

Your Mask shifts to a visage of benevolence, support, nourishment, healing, and growth; granting access to Abjuration and Divination spells. You make Persuasion skill checks at Advantage.

Wrath

The face of the mask shifts to rage and torment; granting access to the schools of Evocation and Necromancy. You make Intimidation skill checks at Advantage.

Alter Self

6th-level Chimera feature

The Chimera grants you shapeshifting abilities, allowing you to alter your appearance, seemingly at will.

If you have cast no other spells this round, as a bonus action, you can cast Alter Self. The spell does not count as a known spell, and does not consume a spell slot. You may cast the spell up to the number of times equal to your CHA modifier. The uses reset with a Long Rest.

Magnificent Visage

10th-level Chimera feature

At 10th level your masks' four aspects grant additional features.

D4 ASPECT CHIMERA FEATURE
1 Peace When you are the target of a melee attack you may use your Reaction to force the attacker to make a CHA saving throw against your spell DC. On a failed saving throw the shifting chaos of your visage causes the attack to fail.
2 Wrath Once per Long Rest, as a Bonus Action you may empower an Eldritch Blast attack with a horrific display of power. The Eldritch Blasts are combined inot a single attack, and its range is shortened to 60' - but strikes all creatures within a 5' wide line out to that distance. Make a ranged spell attack for each target, In addtiion, each creature in the effected range must succeed on a DEX saving throw or be knocked prone. The damage is the same 1d10 per blast aquired with Warlock levels, plus an additional 6d8 force damage.
3 Dream Once per Long Rest you may conceal yourself in an extra-planar cloak. Select one target within 60' that you can see. For a minute you are completely undetectable to the creature.
4 Mirth Once per Long Rest, as a Bonus Action you may send out a healing aura, granting 6d8 hit points of total healing, divided up among any creatures you select within 30'.

 

Level 14

14th-level Chimera feature

 Not sure yet... looking for ideas.

The Chimera Image

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