Base Class: Paladin
The Oath of Justice is a commitment to Justice, above all else. The Paladin of Justice represents the principle that every action has a reaction and that everything must be balanced at the end. Those who do evil acts are rewarded with evil, those who do good receive good, and those who live by the sword die by the sword. No mercy. No Forgiveness. No Second Chances.
TENETS OF JUSTICE
Justice and Good above all. I have a duty and obligation to ensure the punishment fits the crime.
Honor and Respect to Righteous Innocence. I must always be objective.
Honor and Protection to the Lesser Races. I am the protector of those less fortunate than me. Justice does not discriminate nor distinguish between rich and poor, healthy or sick. Only one’s actions are to be considered.
Honor and Correction to the Enemies of Justice and Good. I keep the law and oversee its implications on society. Laws of the corrupt must be overturned.
Honor and Forbearance for oneself. I will keep myself above reproach and treat all in accordance with the law and unbiased fairness.
Oath of Justice Features
| Paladin Level | Feature |
|---|---|
| 3rd | Oath Spells, Channel Divinity |
| 7th | Aura of Perception (30 ft.) |
| 15th | Gift of Sight |
| 18th | Aura of Perception (60 ft.) |
| 20th | Level Playing Field |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Pass Judgement. As an action, you can use your Channel Divinity to call your enemies to stand for judgement. Choose up to 3 creatures of Good alignment or 3 creatures of Evil alignment within 30 ft. of you that you can see. Neutral and Unaligned creatures are unaffected. Each creature must make a Wisdom saving throw. Fiends and undead have disadvantage on this saving throw.
On a failed save, the creature is paralyzed for 1 minute or until it takes any damage.
At the end of each of its turns, each target can make another Wisdom saving throw. On a success, the spell ends on the target.
At levels 9, 13, and 17, increase number of creatures affected by 1.
Invigorate the Masses. As a bonus action, you can speak a word of strength, using your Channel Divinity. Any creatures you choose within 60 feet that you can see with lower Maximum Hit Points than you regain hit points equal to 1 of their Hit Die + your Spellcasting attack modifier. Undead and Constructs are unaffected.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Justice Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Perception
By 7th level, your ability to see past deception and find the truth emanates to your allies. You and any creatures of your choice within 30 feet of you gain proficiency in the Insight and Perception Skills.
At 18th level, the range of this aura increases to 60 feet.
Gift of Sight
Starting at 15th level, you've gained the ability to see through all illusions and deception. Once per long rest you can cast the True Seeing spell without providing material components. For the duration, you have truesight, notice secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
Level Playing Field
At 20th level, you have the ability to level the playing field. Using your action, you can cast any of the following spells without providing material components:
Once you have cast one of these spells, you can’t use this ability again until you finish a long rest.
Previous Versions
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5/7/2021 1:08:57 AM
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Coming Soon
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