Base Class: Monk
The Gentle Fist (柔拳, Jūken) is a form of hand-to-hand combat. It inflicts internal damage through attacking the body's Ki Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of their own ki into the opponent's, causing damage to surrounding organs due to their proximity to the ki circulatory system. Even the slightest tap can cause severe internal damage, hence the name "gentle" fist.
By employing the use of the Byakugan they can target the tenketsu, thus enhancing the havoc and control a Gentle Fist practitioner can impose upon an opponent's ki network. These 361 nodes are key gate-keeping interceptions in the ki circulatory network, thus forcibly opening or sealing them in whatever manner the Gentle Fist user sees fit, is a powerful tactical option to have. The affected person's ki flow can either be increased or disrupted completely, preventing them from using specific abilities.
Byakugan
Starting when you choose this tradition at 3rd level, your eyes loose your pupils as you awaken your Byakugan, an increased sense of awarenes fueled by your ki. While you have Ki points available, you gain the following passive benefits:
- If you are surprised, you can roll a Wisdom saving throw contested by the creature's initiative. On a successful save, you are not surprised. On a failed save you are surprised.
You can use your bonus action to spend 1 ki point activate your Byakugan for 1 minute. As the veins around your eyes tense with ki energy you gain the following benefits while your Byakugan is active:
- You get advantage on Wisdom(Perception) checks that rely on sight.
- When you make a Dexterity saving throw, you can reroll one dice. You must keep the result obtained in this roll.
- You gain the benefits of the Detect Magic spell for a range of 10 ft.
- You get the benefits of Blindsight for a range of 10 ft.
The effect ends if you dismiss it as a free action or you go unconscious. As you recover from the strain of the active Byakugan form your are considered Blinded until the end of your next turn.
Gentle Fists
At 3rd level, your increase awareness of ki has taught you how to damage your opponent's ki flow instead of their physicality. Your unarmed strikes can deal necrotic damage instead of bludgeoning damage.
Byakugan
Starting when you choose this tradition at 3rd level, your eyes loose your pupils as you awaken your Byakugan, an increased sense of awarenes fueled by your ki. While you have Ki points available, you gain the following passive benefits:
- If you are surprised, you can roll a Wisdom saving throw contested by the creature's initiative. On a successful save, you are not surprised. On a failed save you are surprised.
You can use your bonus action to spend 1 ki point activate your Byakugan for 1 minutes. As the veins around your eyes tense with ki energy you gain the following benefits while your Byakugan is active:
- You get advantage on Wisdom(Perception) checks that rely on sight.
- When you make a Dexterity saving throw, you can reroll one dice. You must keep the result obtained in this roll.
- You gain the benefits of the Detect Magic spell. The range of this effect is now 30 ft.
- You get the benefits of Blindsight. The range of this effect is now 30 ft.
The effect ends if you dismiss it as a free action or you go unconscious. As you recover from the strain of the active Byakugan form your are considered Blinded until the end of your next turn.
Ki Strike
Starting at 6th level, your understanding of ki allows you to target specific ki flow points in your opponents to affect their performance. Once per turn, on a hit with an unarmed strike, you can spend 1 ki point to attempt a Ki strike. The target must succeed on a Constitution saving throw against your Ki save DC or be affected by the Slow spell for a minute. The creature can repeat its save at the end of its turn. With each progressive attempt, the DC lowers by 1.
Byakugan
Starting when you choose this tradition at 3rd level, your eyes loose your pupils as you awaken your Byakugan, an increased sense of awarenes fueled by your ki. While you have Ki points available, you gain the following passive benefits:
- You can't be surprised.
- You get the benefits of Blindsight for a range of 10 ft.
You can use your bonus action to spend 1 ki point activate your Byakugan for 1 minutes. While your Byakugan is activated, the veins around your eyes tense with ki energy you gain the following benefits while your Byakugan is active:
- You get advantage on Wisdom(Perception) checks that rely on sight.
- When you make a Dexterity saving throw, you can reroll one dice. You must keep the result obtained in this roll.
- You gain the benefits of the Detect Magic spell. The range of this effect is now 60 ft.
- You get the benefits of Blindsight. The range of this effect is now 60 ft.
The effect ends if you dismiss it as a free action or you go unconscious. As you recover from the strain of the active Byakugan form your are considered Blinded until the end of your next turn.
Deflect energy
Starting at 3rd level, you can use your reaction to deflect magic energy when you are hit by a ranged spell attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Wisdom modifier + your monk level.
If you reduce the damage to 0, you can deflect the spell in your desired direction if you have at least one hand free. If you deflect a spell in this way, you can spend 1 ki point to make a ranged spell attack with your Wisdom as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the spell counts as a monk weapon for the attack, which has a normal range of 20 feet and no long range.
Byakugan
Starting when you choose this tradition at 3rd level, your eyes loose your pupils as you awaken your Byakugan, an increased sense of awarenes fueled by your ki. While you have Ki points available, you gain the following passive benefits:
- You can't be surprised.
- You get the benefits of Blindsight. The range of this effect is now 30 ft.
You can use your bonus action to spend 1 ki point activate your Byakugan for 1 minutes. While your Byakugan is activated, the veins around your eyes tense with ki energy you gain the following benefits while your Byakugan is active:
- You get advantage on Wisdom(Perception) checks that rely on sight.
- When you make a Dexterity saving throw, you can reroll one dice. You must keep the result obtained in this roll.
- You gain the benefits of the Detect Magic spell. The range of this effect is now 120 ft.
- You get the benefits of Truesight. The range of this effect is now 120 ft.
The effect ends if you dismiss it as a free action or you go unconscious. As you recover from the strain of the active Byakugan form your are considered Blinded until the end of your next turn.
Revolving palm
Starting at 17th level, you have mastered your Byakugan and the flow of ki in your opponents' body and your own. You have learned to emit ki from all of your body to block attacks.
When a creature within 5 ft of you or you are hit with an attack, you can use your reaction to spend 5 ki points to start spinning rapidly and emanating ki to try to repel the attack. Alternatively, you can use your action to spend 5 ki points to start the technique.
When you use the Revolving Palm, you can choose a numer of creatures within 10 ft of you equal to your Wisdom modifier which are safe inside your technique. You and the creatures gain a +5 bonus AC potentially making the attack to miss.
Any other creatures within 10 feet of you make a Strength saving throw against your Ki save DC. On a failed save, a creature takes [roll]3d10[/roll] force damage and is pushed back 10 ft away from you. On a successful save, they take half as much damage and are not pushed back. While you are still spining, any creature that willingly enters the range of 10 ft or ends their turn within it, must repeat the save or suffer the same effects.
The effects of this technique last until the start of your next turn, unless you use and action and 1 ki point to extend it to the beginning of your next turn.
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