Base Class: Paladin
The Oath of Expression leads paladins into a life of freedom and virtue in one's own life, and to spread this freedom to others. To one of these paladins, being able to communicate their inner workings, thoughts, feelings, and suffering is their divine mission, creating art, writing songs and poems, and empowering creators of all sorts. Because of their light hearted nature, these paladins often don't resort to combat to resolve their issues, much preferring to instead speak their way out of conflicts. However, when the time calls for the blade to be drawn and the hammer to be raised, these paladins are a force to be reckoned with on the battlefield.
Occasionally, these paladins will join together into guilds or colleges, attracting the likes of wizards and bards alike into these sacred halls of knowledge and art. These specific paladins are known as "Guild Bearers" or "College Knights" for their role in starting these groups, and subsequently defending them.
Tenets of Expression
The tenets of the Oath of expression hold a paladin to a standard of freedom and expression.
Creation. When one can create, you shall create, and spread the joy of your creations to the world.
Opposition to Silence. Whenever one seeks to hinder someone's speech, block out their creations, burn their art, it is your duty to stand up and act as a bulwark of inspiration to others,
Reflection. Just as it is important to create, it is also important to look deep into your mind and soul and gather both strength and inspiration for the trials to come.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Expression table. See the Sacred Oath class feature for how oath spells work.
Oath of the Expression Spells
| PALADIN LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity Options.
Inspiring Might. As a bonus action, you can inspire all around you willing to hear your words. All creatures of your choice within 30 feet of you(this can include yourself) can add your charisma modifier(minimum of +1) to one ability check, attack roll, or saving throw they make for the next 10 minutes.
Experienced Force. As a bonus action, you can exude a force of experience and proficiency. All creatures(including yourself) within 30 feet of you add double their proficiency modifier to skills they are proficient in for the next 10 minutes.
Aura of Expression
At 7th level, you and friendly creatures within 10 feet of you can't be stopped or hindered. You and those creatures can't be grappled while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Steadfast Specialist
Beginning at 15th level, you gain proficiency of one new saving throw of your choice.
Avatar of Creation
At 20th level, you can become a magical avitar of creativity and self expression. As an action, you can magically become an avatar of creation, you gain the following benefits for 1 minute:
- You have resistance to psychic damage
- You aren't affected by difficult terrain
- Your Inspiring Might Channel divinity adds your charisma modifier to the roll twice.
Once you use this feature, you can’t use it again until you finish a long rest.
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