Paladin
Base Class: Paladin

you master learning and the truth,bringing the light of knowledge to the dark corners of ignorance.

tenets of knowledge

truth

You must always speak the full truth if asked,one must not hide requested knowledge or information they hold.They also shall not give intetionally  false,misleading or inaccurate data,research,knowledge or similar things.

seek knowledge 

one must work to learn and master the world around them,unearthing the sands of the past and revealing the fruits of the future.

share knowledge 

one shall seek to educate those willing to learn and spread information for the betterment of the world 

know ones self 

among all the fruits of knowledge,that of oneself is the sweetest.All shall seek to better understand themselfs and to show the world and those around them the truth of their actions and being.

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of knowledge Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of the Open Sea Spells
Paladin Level Spells

3rd

guiding bolt, identify

5th

augury, detect thoughts

9th

clairvoyance, counterspell

13th

divination, arcane eye

17th

contact other plane, legend lore

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

seek the truth As an action you can channel the power of truth to learn and master.For one minute,you gain the benefits of the detect magic spell and have advantage on intelligence ability checks.

know thyself. As a bonus action, you can channel your own self to bring light and peace.You have advantage on wisdom saves against becoming charmed and frightened for 1 minute and you attacks can become critical on a 19-20.

Aura of truth

Starting at 7th level, you emanate an aura while you’re not incapacitated. You and any creature of your choice within 10 feet of you cannot lie (this acts in similar fashion to zone of truth though with no save) and have resistance to psychic damage.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Face the truth

At 15th level, you can force the weight of truth upon your foes.When a creature would attack you, you can use your reaction to deal 2d6 psychic damage to them.When this happens,the attacker can choose to not attack you avoiding the damage.

Mythic oracle

At 20th level, you learn to channel the power of knowledge and truth to master the world. As an action, you embrace this knowledge gaining the following benefits for 1 minute:

  • You gain the benefits of the foresight spell.
  • You can make a insight check against a creature within 30ft of you deception as a bonus action.If successful, the next attack you make against the target crits on 18-20.
  • You have immunity to psychic damage

Once you use this feature, you can’t use it again until you finish a long rest.

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