Warlock
Base Class: Warlock

Chronolock

 

The Cronix Plane

The Cronix Plane has the Following rules and properties:

- Can be accessed by placing a Cronix Loopring around the Demiurge Vessel. (A Cronix Loopring is made of quartz and coal pressed together into a ring that is about four inches in diameter. While in the Cronix plane, the coal in the Loopring begins to burn. Once the coal is completely used up, it is impossible to return to the point you had left from. You may repair the Loopring while in Base reality).

- To leave, remove the Cronix Loopring from the Vessel before the coal stops burning.

- You can not be harmed or harm other creatures while in the plane. 

- No time passes in base reality while in the Cronix Plane. 

- You are able to talk to the demiurge directly while in the plane. 

- The Demiurge may present the option to change timezones, although this is a rare occurrence. 

The Cronix Plane is a dark area filled with mostly nothing, although it is a safe haven for Chronolocks. 

Wise One’s Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your Chronolock level (minimum of 1).

Wise One’s Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Timed Resilience

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Hurl Through Cronix

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through the Cronix Plane.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Chronolock Image

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