Base Class: Cleric
These Clerics have chosen less to believe in a god and instead believe in themselves and the community of people their sect forms.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with Insight.
Communication
You create a magic network between your allies through a ritual performed with everyone that is to be connected to the network willingly.
This process has two ways it can be done.
- A ritual with everyone physically present.
- A ritual with tokens special to the individuals to be connected.
After which, special effects come to play within the network.
- Telepathic communication between the members of the party
- Spells from the Sect Cleric can be casted through other networkers. Distance of 30 ft
- Spells from the Sect Cleric that are casted on self can be applied to others. Distance of 30 ft
- Healing spells from the Sect Cleric that are casted on self can be applied onto others. Distance of 30 ft
Channel Divinity: Endure Together
Starting at 2nd level, you can use your Channel Divinity to share the pain.
As a reaction, you can use Channel Divinity and present your holy symbol to reduce the damage an ally receives and take half the outcome.
The damage reduction is 2d4 + your level.
The remaining damage is split between you and your targeted ally.
This effect can be used on allies 30 ft away, but only one ally at a time.
Will Dispersal
Beginning at 6th level, as a bonus action, you can give your action to an ally within 30ft of you.
This can be done an amount of times equal to your Wisdom Modifier.
Long Distance
Additions to the Network are as stated:
- Spells can use a networker to get to another networker.
- Healing spells from the Sect Cleric that are casted on self can be split onto multiple networkers.
Spotter
Starting at 17th level, the connection of your group strengthens your ability to hit.
You get advantage on spell attacks, melee attacks, and ranged attacks if a networked ally is within 10 ft of the target enemy.
Each ally on the way extends the range of spell attacks and ranged attacks by 10 ft each.
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