Base Class: Cleric
"Favored" by the gods, you worship or otherwise have relations with an entire pantheon, falling in and out of favor as easily as you breathe. Based on the world of Hades by Supergiant Games.
Domain Spells
At 1st level, you gain access to the domain spells listed below. Once you gain a domain spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
If you have a domain spell that doesn't appear on the cleric spell list, the spell is nonetheless a cleric spell for you.
Cleric Level | Spell |
---|---|
1st | False Life |
3rd | Magic Weapon |
5th | Speak with Dead |
7th | Death Ward |
9th | Legend Lore |
Favored God
The gods are fickle; they offer and withdraw their favor as they see fit. After each long rest, you lose the favor of whichever god(s) last favored you; roll on the Favored God table twice, and choose one of the two gods to gain the favor of. (You'll need to re-choose this feature after every long rest.)
d10 | Favored God |
---|---|
1 | Aphrodite |
2 | Ares |
3 | Artemis |
4 | Athena |
5 | Demeter |
6 | Dionysus |
7 | Hermes |
8 | Poseidon |
9 | Zeus |
10 | Hades |
In addition, each favored god provides additional Domain Spells as long as you have their favor.
Aphrodite
Aphrodite provides spells to charm and enthrall those around you.
Cleric Level | Spell |
---|---|
1st | Charm Person |
3rd | Enthrall |
5th | Tongues |
7th | Compulsion |
9th | Dominate Person |
Ares
Ares provides spells to empower weapons and destroy enemies.
Cleric Level | Spell |
---|---|
1st | Divine Favor |
3rd | Spiritual Weapon |
5th | Spirit Guardians |
7th | Phantasmal Killer |
9th | Animate Objects |
Artemis
Artemis provides spells for hunting and tracking powerful foes.
Cleric Level | Spell |
---|---|
1st | Hunter's Mark |
3rd | Pass Without Trace |
5th | Conjure Animals |
7th | Conjure Woodland Beings |
9th | Hold Monster |
Athena
Athena provides a variety of defensive spells.
Cleric Level | Spell |
---|---|
1st | Shield |
3rd | Mirror Image |
5th | Counterspell |
7th | Stoneskin |
9th | Hallow |
Demeter
Demeter's favor provides spells to control the battlefield and restrict enemies.
Cleric Level | Spell |
---|---|
1st | Entangle |
3rd | Locate Animals or Plants |
5th | Plant Growth |
7th | Ice Storm |
9th | Cone of Cold |
Dionysus
Dionysus revels in confusion and debauchery, and is more than delighted to bring such spells to the battlefield.
Cleric Level | Spell |
---|---|
1st | Color Spray |
3rd | Suggestion |
5th | Hypnotic Pattern |
7th | Confusion |
9th | Seeming |
Hades
Hades, lord of the dead, grants you control over necromantic powers - but only begrudgingly.
Cleric Level | Spell |
---|---|
1st | Hellish Rebuke |
3rd | Ray of Enfeeblement |
5th | Animate Dead |
7th | Blight |
9th | Raise Dead |
Hermes
Hermes provides spells to move, speak, and fight with great speed.
Cleric Level | Spell |
---|---|
1st | Longstrider |
3rd | Animal Messenger |
5th | Haste |
7th | Dimension Door |
9th | Dream |
Poseidon
As lord of the oceans, Poseidon provides spells to manipulate water. Poseidon also serves as the god of horses.
Cleric Level | Spell |
---|---|
1st | Create of Destroy Water |
3rd | Find Steed |
5th | Water Breathing |
7th | Control Water |
9th | Telepathic Bond |
Zeus
Zeus provides spells which allow aerial movement. For some reason, he didn't feel like giving us thunder and lighting today.
Zeus
Cleric Level | Spell |
---|---|
1st | Feather Fall |
3rd | Levitate |
5th | Fly |
7th | Freedom of Movement |
9th | Cloudkill |
Bonus Proficiencies
Starting at 1st level, you gain proficiency in heavy armor and martial weapons.
Divine Armory
Also at 1st level, you can use your action to magically obtain a weapon from a divine armory. You can choose the form that this weapon takes each time you create it, and if it would normally require ammo, it does not. You may only have one of these weapons summoned at a time; if you attempt to summon a second one, the first disappears.
Channel Divinity: Divine Boon
Starting at 2nd level, you can use your Channel Divinity to call upon your Favored God, further empowering yourself and your Divine Armory. The effects of this Channel Divinity depend on which god(s) whose favor you currently hold, as noted on the Favored God table.
Aphrodite
As a bonus action, you can use your Channel Divinity to radiate an unnatural beauty for one minute. Once during this duration, you can attempt to charm a number of creatures up to your Wisdom modifier within 60 feet as an action. The targeted creatures must make a Charisma saving throw or be charmed until the end of your next turn.
Ares
As a bonus action, you can use your Channel Divinity to radiate an unnatural fury for one minute. Once during this duration, you can attempt to frighten a number of creatures up to your Wisdom modifier within 60 feet as an action. The targeted creatures must make a Wisdom saving throw or be frightened until the end of your next turn.
Artemis
As a bonus action, you can use your Channel Divinity to make your eyes glow with a sharp focus for one minute, and you can mark the a creature within 60 feet. The first time you hit this creature with a weapon attack using your Divine Armory weapon, the attack counts as a critical hit.
Athena
As a bonus action, you can use your Channel Divinity to radiate an unnatural calm for one minute. For the duration, when you hit with your Divine Armory weapon, you can gain temporary hit points equal to half your level (rounded down).
Demeter
As a bonus action, you can use your Channel Divinity to cause a wintery wind to whip around your Divine Armory weapon for one minute. For the duration, when you hit with your Divine Armory weapon, you can force the target to spend 2 feet of movement for every 1 foot it moves until the start of your next turn.
Dionysus
As a bonus action, you can use your Channel Divinity to cause the sounds and scents of revelry to surround your Divine Armory weapon for one minute. For the duration, when you hit with your Divine Armory weapon, you can force the target to make a Constitution saving throw. On a failed saving throw, the target has disadvantage on its next attack roll.
Hades
As a bonus action, you can use your Channel Divinity to wrap yourself in shadows, becoming invisible for one minute. This effect ends if you attack or cast a spell.
Hermes
As a bonus action, you can use your Channel Divinity to cause a pair of tiny wings to hover by your Divine Armory weapon for one minute. For the duration, when you hit with your Divine Armory weapon, you can move equal to your movement speed. This movement does not provoke Attacks of Opportunity.
Poseidon
As a bonus action, you can use your Channel Divinity to cause streams of water to ripple from your Divine Armory weapon for one minute. For the duration, when you hit with your Divine Armory weapon, you can knock the target 10 feet away from you.
Zeus
As a bonus action, you can use your Channel Divinity to cause sparks of electricity to emanate from your Divine Armory weapon for one minute. For the duration, when you hit with your Divine Armory weapon, you deal 1d6 lightning damage to a creature of your choice within 10 feet of the target (including the target itself). This damage increases by 1d6 at 5th (2d6), 11th (3d6), and 17th level (4d6) in this class.
Death Defiance
Starting at 6th level, when you or a creature you can see within 60 feet of you would be reduced to 0 hit points, you may use your reaction to negate the blow's lethality, setting the target to 1 hit point instead. You may use this feature once per long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Duo Boon
Starting at 17th level, you may have two Favored Gods at the same time. After each long rest, roll three times on the Favored Gods table, and choose two of the gods you rolled to gain the favor of. In addition, you may cast a spell from either Favored God's list of 3rd level or lower without expending a spell slot once per long rest.
Both your Favored Gods' Divine Boons can also be used at the same time with your Channel Divinity.
Previous Versions
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5/10/2021 3:53:19 PM
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Coming Soon
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Glad to hear you like it!
I'm finally getting to playtest it myself in a campaign after hearing about other people playing it and frankly I'm hyped to go nuts with dice
You can't believe how thrilled I was to find that this was already coded into D&D Beyond. You are my hero.
Great work by the way, super fun subclass concept and exactly what I was looking for to build out my Spelljammer "any god who can hear me right now" concept.
GMBinder Link: https://www.gmbinder.com/share/-MTqXJ6TtKchky4YaeWj