Cleric
Base Class: Cleric

The god of suffering and martyrdom is revered for his compassion and perseverance. Priests of the Crying God take in the dying and ill, and give away everything they have to greater causes. He is a god of the oppressed and mistreated, and thus his followers help others even at the expense of themselves---traveling to faraway places where masses suffer, and taking the burdens of others. Almost all decent people respect the work of He Who Endures and his priests, so temples to him are always well-stocked.

Domain Spells

You gain domain spells at the cleric levels listed in the Martyrdom Domain Spells table. See the Divine Domain class feature for how domain spells work.

Martyrdom Domain Spells

Cleric Level

Spells

1st

compelled duel, cure wounds

3rd

lesser restoration, warding bond

5th

beacon of hope, life transference

7th

death ward, guardian of faith

9th

greater restoration, mass cure wounds

Enduring Soul

When you choose this domain at 1st level, you gain proficiency in Constitution saving throws.

Disciple of Life

Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

Channel Divinity: Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Pact of Martyrdom

Starting at 6th level, you can use your Channel Divinity to restore a creature’s health at the expense of your own.

As an action, choose a friendly creature within 60 feet of you that currently has fewer hit points than you (including 0 hit points). Your current hit point total changes to the target’s current hit point total, and you are instantly affected with any conditions affecting the target. The target’s current hit point total changes to your current hit point total and acquires ny conditions that currently affect you.

For example, if you currently have 43 hit points with no conditions affecting you, and your allied fighter has 2 hit points and is paralyzed, you can use this feature, making the fighter’s hit points 43 and removing the paralysis affecting the fighter. On the other hand, your hit points are reduced to 2 and you become paralyzed.

Relentless Endurance

At 8th level, your life of suffering has hardened your soul, making it harder to harm you. You have resistance to necrotic damage.

Additionally, when you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t do this again until you finish a long rest.

Supreme Healing

Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

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