Base Class: Warlock
The Spectral Warlock centers itself on taking control of the transitive planes, using the power borrowed from its patron to summon denizens from other realms, travel through different realms, or banish creatures to other realms.
Expanded Spell List
The Spectral lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you
Spectral Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Spatial Swap
Starting at 1st level, when a creature targets you with an attack or spell that deals damage, you can use a reaction to perform a spatial swap. This reaction must be taken before the attack or damage roll. A creature within 15 feet of you must succeed on a Charisma saving throw or be forced to switch places with you and become the recipient of the attack. You can use this power for a number of times equal to your proficiency bonus and you can't activate it again until you complete a short or long rest.
Ethereal Form
Starting at 6th level, you can bridge the gap between planes. As an action, you can take on an incorporeal form, allowing you to move through other creatures and objects as if they were difficult terrain. While in this form you gain a flying speed of 30 feet, during which you can hover. Creatures can see you but are unable to sense you via any other sense that is not based on sight. You are unable to attack or cast spells and creatures cannot target you.
This form lasts for up to 10 minutes and can be dismissed as an action. You can use this action a number of times equal to your proficiency bonus, and you gain all expended uses after a long rest.
Phantasmal Aegis
Starting at 10th level, your patron cloaks you with the energy of the transitive planes. As a result, you receive resistance to force and psychic damage. In addition, when damaged by an attack or spell that deals force or psychic damage, you can use a reaction to absorb some of the elemental damage, imbuing your next melee weapon attack with half of the said damage.
Compulsory Jaunt
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the transitive planes. The creature disappears and hurtles through the Astral or Ethereal Plane (your choice). At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space, and takes 10d10 psychic (Astral) or force (Ethereal) damage as it is forcibly shunted back to the plane it previously was in.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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5/10/2021 9:24:00 PM
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2
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1
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1.1
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Coming Soon
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