Warlock
Base Class: Warlock

You have formed a pact with a wizard of incredible power. Such beings have studied the arcane for countless centuries, and wield power that rivals that of gods. Archmages may be of good alignment, using their power to bring peace to the multiverse, or evil, causing entire kingdoms to fall to ruin. Such people include the archmage Mordenkainen; Elminster, the Sage of Shadowdale; Iggwilv, the Witch Queen; and Manshoon, the leader of the Zhentarim.

Your relationship with your patron is as unique as the patron themselves. They may view you as their apprentice, their hireling, or as a pawn in their schemes.

Expanded Spell List

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archmage Expanded Spells
Spell Level Spells

1st

Tasha's hideous laughter, Tenser's floating disk

2nd

Aganazzar's scorcher, Tasha's mind whip

3rd

Leomund's tiny hut, Melf's minute meteors

4th

Evard's black tentacles, Otiluke's resilient sphere

5th

Bigby's hand, Rary's telepathic bond

Secrets of the Archanist

Starting at 1st level, your patron grants you the knowledge of the arcane. Choose one spell from the warlock spell list or the wizard spell list. The spell you choose must be of a level you can cast, as shown on the Warlock table, or a cantrip. The chosen spell counts as warlock spell, but it doesn't count against the number of warlock spells you know.

When you complete a long rest, you can replace one spell you gained from this feature with another spell from the Wizard spell list that is of a level you can cast or a cantrip.

You can choose an additional spell at 6th level, 10th level, and 14th level.

Archmage's Blessing

Starting at 6th level, your can call upon your patron can strengthen your spells. When a creature succeeds on a saving throw against a spell you cast, you can force it to reroll the saving throw.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Magus's Might

Starting at 10th level, your learn to infuse your spells with additional power. When you cast a spell using a warlock spell slot, you can instead cast it at 6th level.

This spell's level increases at 13th level (7th), 15th level (8th), and 17th level (9th).

You can’t use this feature again until you finish a short or long rest.

Otherworldly Recovery

Starting at 14th level, you can use your patron's magic to recharge your own magical reserves. As an action, you can recover an expended warlock spell slot.

You can’t use this feature again until you finish a short or long rest.

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