Base Class: Ranger
It’s beast master from the players handbook
Ranger companion
Ranger companion: At 3rd level, you gain a beast companion that accompanies you on your adventures and it is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as any to saving throws and skills it is proficient in. It’s hit point maximum equals the hit point maximum equals the hit point number in its stat block or four times your ranger level, whichever is higher. Like any creature, it can spend Hit Dice during a short rest to regain hit points. The beast obeys your commands as best as it can. It takes it’s turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command, the beast to take the Attack action. If you don’t issue a command, the beast takes the dodge action. If you are incapacitated or absent, the beast acts on it’s own, focusing on protecting you and itself. The beast never requires your command to use it’s reaction, such as when making an opportunity attack. While travelling through your favoured terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and meets the requirements.
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