Fighter
Base Class: Fighter

The fighter who follows the martial art of the Warden considers themselves a protector of others. These skille fighters use their martial prowess to defend their allies against the forces that they may face, and can do so well. Their main focus is the imminent battle and protection.

Combat Focus

Starting at 3rd level when you pick this martial archetype, you gain prowess at making sure you focus on the fight at hand. You gain advantage on saving throws against being charmed.

Warden's Will

Also starting at 3rd level, as a bonus action, you can choose a creature within 30 feet of you to make a Wisdom saving throw. The DC for this save is equal to 8 + your proficiency bonus + your Charisma modifier. On a failed save, that creature has disadvantage on attack rolls against creatures other than you for 1 minute. At the end of each of their turns, they can make another Wisdom saving throw, ending the effect on a success. If a creature succeeds the saving throw, they are immune to this effect for 24 hours. You can use this feature an amount of time equal to your Charisma modifier and you regain expended uses at the end of a short or long rest.

Protector's Stride

At 7th level, if a creature hits someone friendly to you within 30 feet of you, you can use your reaction to move up to half your movement speed toward the attacking creature. This movement does not provoke opportunity attacks.

Mark of the Avenger

At 10th level, if a creature friendly to you drops to 0 hit points from another creature’s attack, you can choose to mark that creature as your kill, looking to avenge your fallen friend. You must be able to see the creature to mark it. You gain advantage on attack rolls against that creature and disadvantage on attack rolls against all other creatures.

Perseverance

At 15th level, you gain the ability to fight, even when you are on the verge of death. When you drop to 0 hit points, you can use your reaction to gain temporary hit points equal to your fighter level + your Constitution modifier. During this time, you gain advantage on attack rolls against the creature who brought you to 0 hit points and you fall unconscious if you lose these temporary hit points, unless you get healed before you lose them. Once you lose these temporary hit points, you gain one level of exhaustion.

Improved Protector's Stride

When you reach the 18th level in this class, your Protector’s Stride feature is improved in the following ways:

  • You can move up to your full movement speed, rather than half your movement speed.
  • The range of your Protector’s Stride feature increases to 60 feet.
  • If you manage to make it within your weapon’s attack range of the creature, you can make an attack against them as part of the reaction.

Previous Versions

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