Rogue
Base Class: Rogue

Looking in the mirror, you watch as your face moves for a moment and you speak, but no sound comes out. Your leg adjusts, as if to make you more comfortable, then fades away. You stand up from your seat and turn around, then you realize that you didn't.

You have been touched by the magic of dunamis, causing unrealized timelines or "echoes" of yourself to be unveiled in unexpectable ways. Your echoes manifest randomly every moment, taking visible, but intangible actions that you could potentially make. Fortunately, your roguish cunning has aided you in controlling your affliction. You have learned to embrace it, and even use it to your advantage.

P.S: Matt Mercer is awesome and I just had to make this!

Fading Echoes

When you chose this archetype at 3rd level, you learn to subdue and control your echoes and can unleash them to strike awe and fear into the people that see you. You gain proficiency in the Performance and Intimidation skills. If you already have proficiency in either of these skills then you can add double your proficiency bonus to any skill check you make with it.

Steal Potential

Starting at 3rd Level, you have learned how to steal offshoots of your own timeline and make them reality. As a bonus action or immediately after making an attack, you can envision and temporarily manifest an echo of yourself in any unoccupied space that you can see within 10 feet of you and take it over, instantly teleporting to its location. The distance that you can teleport using this feature increases at 9th level (15 ft.) in this class and at 17th level (20 ft.) in this class.

Dunamis Adept

Also at 3rd Level, your relationship with dunamis has strengthened and you can feel its power at your sneaky, roguish finger tips. You gain the ability to cast the sapping sting cantrip using your Charisma modifier and can do so without verbal components. Also, once per turn when you take the attack action, you can add the effects of sapping sting to one of your attacks. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Additionally, you gain the ability to store up to five handheld objects weighing no more than 5 pounds each, in individual, extra-dimensional pocket planes. You can do so as a bonus action and can retrieve said objects at any moment as a bonus action. If you already have five objects stored, and try to store another object, then the first one that you stored immediately ejects from its pocket plane and falls to the ground in your space. If you die, then all objects that you have stored in this way immediately eject from their pocket planes and fall to the ground in your space.

Stroke Through Time

Starting at 9th Level, if you can still make an attack after using your sneak attack on a creature, you can use your steal potential feature to teleport to a different side of the same creature, or to a space adjacent to another creature and gain an additional sneak attack once per turn provided that you still meet the prerequisites for sneak attack. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Unfathomable Dodge

When you reach 13th level, as a reaction you can now perform an unfathomable dodge which allows you to negate all the damage of a single attack against you instead of taking half. Additionally, when an attacker that you can see hits another creature with an attack within range of your Steal Potential feature, you can use your reaction to halve the damage against that creature by teleporting to an adjacent space and aiding them in performing an uncanny dodge. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Realize Potential

At 17th Level, you find yourself able to gaze into your extra-potentiality and pull greater strength from it. You can now grant yourself advantage on any attack roll, ability check, or saving throw at will. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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