Base Class: Wizard
Starting at 2nd level, you can connect a target to the spatial rifts you utilize, provided that you aren’t wearing heavy armor or using a shield. This connection is created through a Warp Glyph which appears on the targets hand.
You can use a bonus action to mark the target with this Warp Glyph which lasts for 1 minute. It ends early if you are blinded or silenced or if you use two hands to make an attack with a single weapon. You can also dismiss the Warp Glyph at any time you choose (no action required).
While your Warp Glyph is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
- You can use your bonus action to teleport to the marked target as long as they are within 50 feet of you and on the same plane of existence
- When you reappear you deal force damage in a 5 foot radius equal to half your Wizard level
- When you reappear your first attack has advantage.
You can use this feature twice. You regain all expended uses of it when you finish a long rest.
Forbidden Knowledge
You have learned to move yourself effectively throughout space without expending spell slots, this is considered forbidden knowledge and some wizards and colleges may treat you as an outcast due to this fact. Once on each of your turns after you make a melee attack you may teleport and reappear in an unoccupied location up to 15 feet away. You can not be wearing heavy armor to utilize this ability.
You can use this feature a number of times equal to 1 + Intelligence Modifier. When you finish a Short Rest you regain all expended uses.
Mantle of the Warrior
When you adopt this tradition at 2nd level, you gain proficiency with light and medium armor armor and two types of martial weapons of your choice.
Warp Glyph
Starting at 2nd level, you can connect a target to the spatial rifts you utilize, provided that you aren’t wearing heavy armor or using a shield. This connection is created through a Warp Glyph which appears on the targets hand.
You can use a bonus action to mark the target with this Warp Glyph which lasts for 1 minute. It ends early if you are blinded or silenced or if you use two hands to make an attack with a single weapon. You can also dismiss the Warp Glyph at any time you choose (no action required).
While your Warp Glyph is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
- You can use your bonus action to teleport to the marked target as long as they are within 50 feet of you and on the same plane of existence
- When you reappear you deal force damage in a 5 foot radius equal to half your Wizard level
- When you reappear your first attack has advantage.
You can use this feature twice. You regain all expended uses of it when you finish a long rest.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Erratic Wisp
Beginning at 10th level, you can direct your conjuration magic react to your bodies senses while your Warp Glyph is active. When you take damage, you can use your reaction to expend one spell slot and reduce the damage taken by half of your Wizard level and then teleport 5 feet in any direction.
Spacial Mastery
You gain the ability to cast the following spells Once a Day
- Misty Step
- Dimension Door
- Steel Wind Strike
Previous Versions
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12/12/2018 12:19:20 AM
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Coming Soon
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