Base Class: Barbarian
Warriors of the North
Northerners see their life as a destined journey with a beginning and ending dated since the day they were born, written by the gods. It is their duty to use their time as well as they can on a path to honor and glory to please the gods. The north is the home of a fierce and fearless line of warriors called Vikings, notorious in widespread regions as a result of their brutal raids along costal cities. Few warriors fight as menacingly as Vikings which is rooted in their deep belief in the gods, a Viking believe that it is a glorious thing to die on the battlefield. It is believed that all brave warriors who die in battle are invited to the Allfather's afterlife, Valhalla.
Blood Rage
Starting at 3rd level when you chose this path you begin to thrive menacingly on your foes suffering. Showers of blood sparks a shock of adrenaline which fills your veins in euphoria, temporarily making you impervious to pain.
Whenever you strike a killing blow of a living creature or land a critical hit you gain temporary hit points equal to your rage damage modifier. Your temporary hit points last up to 1 minute after combat ends
Crushing Blows
At 3rd level you learn how to use the weight of heavy weapons to deliver crushing blows with a devastating force. Your training with heavy weapons has made your blows so powerful that you gain an upper hand on landing critical hits.
When wielding a weapon with the heavy property your melee weapons score a critical hit on a roll 19 or 20 to targets within 5 feet.
Deadly Charge
Into the fray! At 6th level your fearsome battle prowess has granted you the ability to perform a deadly charge. If you charge at least 20 feet towards an enemy you gain the ability to empower your first melee attack.
On a successful melee attack your deadly charge grants bonus damage equal to twice your rage damage. Additionally charging towards an enemy increases your speed by up to 10 feet if you can reach them during your turn.
War Cry of the Aesir
At 10th level you gain the ability to shout horrific war cries, empowered by the gods, as an action. You may use this feature up to three times per long rest. Range: 15 ft radius. Save DC = 8 + your proficiency bonus + your strength bonus.
Cry of Odin. The voice of the AllFather and god of strategy echoes through the very core of your enemies, granting you information of enemies AC, HP, resistances. Enemies within range must also make a wisdom saving throw or become Frightened for 1 turn.
Cry of Thor. A booming voice disperses a thunderous shockwave around you creatures in range must make a constitution saving throw or take 2d12 force damage and be thrown 10 feet backwards, landing prone
Cry of Tyr. The god of war empowers your blood with a godly courage. You are immune to fear and charm for 3 turns and effect of rage damage modifier is doubled for the duration. allies within the radius gains advantage on their next melee attack.
Freya's Valkyrie
When you reach 14th level you've fought so valiantly that Freya is now watching over your shoulder. Whenever you would take fatal damage or fall unconscious you may instead use up to half of your maximum hit die to regain an equal amount of hit points of your roll total. once you've used this feature you must finish a long rest before you may use it again.
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