Base Class: Cleric
Frost Domain Cleric
You gain access to the following spells
1st Frost Fingers, False Life
3rd Ray of Enfeeblement, Snilloc’s Snowball Swarm
5th Sleet Storm, Snowball
7th Ice Storm, Private Sanctum
9th Cone of Cold, Enervation
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Cold Snap
At 1st level, you can chillingly rebuke attackers.
When a creature within 30 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a CON saving throw.
The creature takes 2d8 cold damage on a failed saving throw and the creatures movement is reduced by half until the end of your next turn, and half as much damage on a successful one.
The save equals your spell DC.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Bonus Cantrip
When you choose this domain at 1st level, your gain either Frostbite or Ray of Frost as a cantrip if you don't already know it.
Channel Divinity: Ice Pilar
You can use Channel Divinity to make any target(s) you choose hit with cold damage by you to make a Strength saving throw.
Targets effected by your channel divinity are incased in ice they have their movement reduced to 0, but can take their action to break out using a Strength check.
Use your Spell DC for the check.
Chilling Doom
Starting at 6th level, spells you cast ignore resistance to Cold damage and you gain resistance to Cold Damage.
In addition, when you roll damage for a spell you cast that deals cold damage treat damage rolls of 1 as a 2.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any domain and cleric cantrip.
Blizzard's Fury
At 17th level, your blessed affinity with cold.
You gain immunity to cold damage
Any targets you choose within 30ft must make a Constitution saving throw at the start of their turn.
On failed save target takes 2d6 cold damage and have their movement speed reduced by half.
On successful save the target takes half damage and their movement is not reduced.
Previous Versions
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5/9/2021 9:05:48 PM
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5/13/2021 12:42:39 AM
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5/13/2021 12:46:11 AM
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