Base Class: Paladin
When a Paladin suffers greatly at the hands of injustice, they might succumb to great rage, anger, and perhaps insanity - turning to dark powers to do anything from tremendous good to great evil all in order to serve their one obsession- whether that is protecting the weak, upholding justice, or just plain tyranny. The Paladins of the Oath of Monstrosity are some such individuals. Harnessing power from the most twisted of creatures, these Paladins take the magic from the lower planes and turn it into a dark and depraved strength. These ‘Blood Knights’ experience great change in their physiology as they descend further and further into corruption, growing horns, scales, tough demonic hide, and all manner of horrid mutations. While possible, not all Blood Knights fall so far as to abandon their obsession as that is the only thing holding back the tide of insanity deep inside their spirits.
Channel Divinity
Brutal Metamorphosis
You can choose your channel divinity to tap into foul energies and transform into a horrific beast of battle. As an action, you can metamorphose, granting yourself additional muscle for 1 minute. In this new form, you gain an advantage to strength checks and deal an additional +2 damage on all attacks. Your unarmed strike damage is increased to 1d6.
Channel Divinity: Unconquerable Metamorphosis
You can use your channel divinity to grant yourself unholy lifeforce, which causes you to grow tough scales, hide, or chitinous plates for 1 minute. You gain resistance to bludgeoning, piercing, and slashing damage while this is active.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Monstrosity Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Warped Strength
At 7th level, you emit a magical aura up to 10ft away. Creatures in this aura add a +d4 to strength, dexterity, and constitution saves.
At 18th level, the range of this aura increases to 30 feet.
Monstrous Constitution
Starting from 15th level, you heal 1d6 hit points at the start of your turn every turn until it brings you to half your maximum hit points. This ability does not work when you are incapacitated.
Malformed Prince
At 20th level, you become something beyond mortals - a demigod of battle. You receive these benefits:
- You gain a fly speed of 60ft.
- You add your charisma modifier to all your melee and ranged attack damage rolls.
Comments