Base Class: Cleric
Clerics of this domain are rear, however long-lived, clever, and an expert in making adjustments to the flow of time for the benefit of themselves and their allies.
Precognition
Starting at 1st level, you have an uncanny sense for when events are to transpire. You may add your Wisdom modifier to your Initiative bonus.
Channel Divinity: Accelerate
Starting at 2nd level, you can Channel Divinity to enhance your own speed of movement for a single turn. As a bonus action, you may give yourself an additional action to make a single attack, or cast a spell with a casting of one action, provided it is a cantrip.
Chronal Eye
At 6th level, you gain more experience with manipulating time and learn to rewind time by split seconds to gain he upper hand. As a reaction, when you roll a d20, you may gain advantage on the dice roll. You may take whichever roll you prefer. You regain the use of this feature after a short or long rest.
Potent Spellcasting
Starting at 8th level, you may add your Wisdom modifier to the damage you deal with any cleric cantrip.
Time Mastery
At 17th level, your understanding of, and unique relation to the flow of time allows you to reflexively alter its flow in favor of you and your allies.
When you attempt an opportunity attack, you have advantage. In addition, you may use your reaction to give an ally that you can see within 60ft advantage on their opportunity attack.
You gain an additional use of Chronal Eye and experience no further physical effects from aging, cannot be magically aged, and your natural lifespan is increased tenfold.
Temporal Domain Spells
At each indicated clerical level, add the listed spells to your spells prepared. They do not count towards your limit.
Comments