Wizard
Base Class: Wizard

Among wizards, there is a small few who wish to expand their arcane understanding, whether that arcana comes from holy powers or otherworldly sources. Wizards who study stolen arcana often view gods, deities, and patrons as fickle and greedy and hope to steal some of their well-kept knowledge. Some wizards may use stolen arcana to become something of a god themselves.

Arcane Source: Patron

Beginning at 2nd level, you have began to study and comprehend your newfound divine arcana. You may select either a god or patron. You gain the following benefits based off what you chose. This choice will effect later features.

  • Patron. You are capable of learning spells from the Warlock spell list. Each time you gain a Wizard level, you may choose to take a spell from the Warlock spell list as one of your two spells. You may add Warlock spells to your spellbook but it takes twice the time and money to do so.

Divine Tampering: Patron

At 2nd level, your newfound arcane source allows you to harness a small amount of divine power. You gain the following benefits based on your choice for the Arcane Source feature.

  • Patron. You may choose one Eldritch Invocation from the Warlock class and one 1st level feature from a Warlock Pact. At 10th level, you may select one more pact feature and one more eldritch invocation. If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Siphon Divinity: Patron

At 6th level, your study into the divine has allowed you to steal more divine power, but only for a brief moment. Once per long rest, you may spend an action to cast one 3rd level spell from any Warlock pact and all your spells deal an additional 1d6 force damage for 1 minute.

Divine Transformation

At 10th level, your control over divine magic has allowed you to enhance your physical form. You gain the following benefits, regardless of what your Arcane Source choice is.

  • You gain resistance to radiant and necrotic damage
  • As an action, you may force one creature within 30 feet to witness your divine prowess. That creature must make a Charisma saving throw against your spell save DC. On a failed save, the creature takes 4d8 radiant damage and is blinded, or takes half as much and is not blinded on a successful save.

False God

At 14th level, you have gained access to an immeasurable amount of divine power, becoming something of a deity yourself. You gain the following effects.

  • You gain immunity to radiant and necrotic damage
  • Any spell attack you make with spell that is a Cleric or Warlock spell has advantage, and any saving throw a creature makes against a Cleric or Warlock spell has disadvantage
  • All of your spells now deal an additional 3d10 radiant damage

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