Blood Hunter
Base Class: Blood Hunter

Blood hunters who join the order of the witch hunter make it heir goal to slay witches, mages, wizards, and other magic users. They revile spellcasters of all kinds, seeing magic as evil. they learn to use magic practitioner's tools against them, become a spellcaster of sorts themselves. they learn fine tuned arts for killing spellcasters, becoming a terror to behold against them. 

Spellcasting

When you reach 3rd level, you augment your dark powers with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.

Cantrips

You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.

Spell Slots

The Witch Hunter Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level wizard spells of your choice, two of which you must choose from the necromancy and divination spells on the wizard spell list.

The Spells Known column of the Witch Hunter Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be a necromancy or divination spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an necromancy or divination spell, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.

Spellcasting Ability

Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier

Witch Hunter Spellcasting

Blood Hunter Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

—

—

—

4th

2

4

3

—

—

—

5th

2

4

3

—

—

—

6th

2

4

3

—

—

—

7th

2

5

4

2

—

—

8th

2

6

4

2

—

—

9th

2

6

4

2

—

—

10th

3

7

4

3

—

—

11th

3

8

4

3

—

—

12th

3

8

4

3

—

—

13th

3

9

4

3

2

—

14th

3

10

4

3

2

—

15th

3

10

4

3

2

—

16th

3

11

4

3

3

—

17th

3

11

4

3

3

—

18th

3

11

4

3

3

—

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Wrathful Rite

Beginning, while you have an active Crimson Rite, you can use your weapon as a spellcasting focus (found in chapter 5 of the Player’s Handbook) for your wizard spells. additionally, while you have an active Crimson Rite and take damage from a spell, you can you use your reaction to make an attack with the weapon against the creature who cast the spell.

Arcane Prowess

starting at 7th level, your skill with magic in unrivaled. when you use your action to cast a cantrip, you can make a weapon attack as a bonus action.

when you deal damage to a creature with a cantrip, you can deal additional damage equal to half your blood hunter level, or your entire blood hunter level instead if you took damage from a spell the creature cast within the last round. after you do this, you cannot use this feature in this way it again until you finish a long rest.

Magic Resistance

At 11th level, you have advantage on saving throws against spells and other magical effects.

Spell Counter

when you reach 15th level, you become an expert at counter the casting if spells. you learn the counterspell and dispel magic spell. they count as wizard spells for you, but do not count against the number of wizard spells you can learn. additionally, when you cast either, you can make a weapon attack as part of the same reaction or action.

Obliterate Magic

starting at 18th level, you become as master of destroying spellcasters, granting you the following benefits:

  • when you use your wrathful rite feature to make a weapon attack as a reaction, you can deal an additional 2d6 damage.
  • when you use your spell counter feature to make a weapon attack, you can choose to have an advantage on the attack roll.
  • once between lone rests, as an action, you can expend two blood maledict uses to cast the antimagic field spell.

Previous Versions

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