Barbarian
Base Class: Barbarian

Sometimes you want to feel strong and tough. Well this is the subclass for you. As a Brute you forget about weapons and it all about the punches.

Powerful punches

At 3rd level you punches are more lethal. Now dealing 1d8+ strength score damage, at 6th level 2d10+ str, 10th 4d10+ str, 14th 6d12+ str+ prof bonus. Also you have 3 uses to make and extra attack with your punches, when you reach 6th level you get 4 uses, at 10th 5, and at 14th 6. This ability recharges after every short rest.

Extreme control

At 6th level you always have advantage with your punches. When you land a successful punch, you can take halve or lower of the punches damage and convert them into temporary hit points.

Champion of power

At 10th level your Strength and Constitution scores increase to 20 (if already at 20 nothing happens) and you can now increase them to 22. And when you reach 20th level Primal Champion now give your score an increase to 26 instead of 24.

The almighty

At 14th level your punches count as magical and you gain 50 more max hp. You have 3 uses of this ability and they all recharge after a long rest, this ability lasts for 5 minutes, You gain a +15 to all saving throws for 5 minutes. Also you always roll 20 to hit with you punches but this only lasts 3 rounds (this in included with the ability and is not permanent just for clarification).

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