Fighter
Base Class: Fighter

While some may associate fencing with the roguish swashbuckler’s flamboyant antics, a true fencer is precise and technical, never wasting any movement. You have poured your life into the artistry of the blade, handily cutting down opponents with superior skill and cunning.

Bonus Proficiencies

You gain proficiencies in the Acrobatics and Deception skills.

Fencing Stance

  • you have a +1 bonus to melee weapon attack rolls and a +1 bonus to your AC.
  • Unburdened by heavy equipment, you are light one your feet. Your speed increases by 5 feet.
  • You can feint to gain an opening, using your bonus action to make a Charism (Deception) check contested by an adjacent creature’s Wisdom (Insight) check. You can add your Intelligence modifier to the result of the roll. If you succeed, you have advantage on the next melee weapon attack you make against that creature.

Defensive Maneuvers

  • Backstep: When a creature ends its movement adjacent to you, you may use your reaction to quickly step 5 feet away from it, without provoking attacks of opportunity.
  • Parry, Riposte: When a creature makes a melee weapon attack against you, you can use your reactIon to increase your AC by 2 against the triggering attack. If the triggering attack misses you, you can then immediately make a melee weapon attack against that creature.

Lunge

At 10th level while in your fencing stance, your reach increases by 5 feet.

Exacting Stance

Once per round while in your fencing stance, you can add your intelligence modifier to the attack and damage rolls of a melee weapon attack.

Coup De Grace

At 18th level, while in your fencing stance, your melee weapon attacks score a critical hit on a roll of 19 or 20 against any creature that has no more than half its maximum hit points, and you can add an additional weapon damage die when determining the extra damage for a critical hit.

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