Base Class: Rogue
You focus your training on the grim art of death. Those who adhere to this archetype are focused on the stealthy kill. Your superior stealth and specific training in a chosen method of enhancing your lethality help you eliminate your foes with deadly efficiency. You gain the following Class Features:
Deadly Specialty - Starting at 3rd level, you are at your most lethal when you get the drop on your enemies using your preferred weapon of death.
Deadly Results - Starting at 9th level, you can use your chosen method of death dealing to achieve even more lethal results.
Art of Death - At 13th level, you gain the ability to use your deadly methods in ways others cannot.
Imminent Death - Starting at 17th level, you become a master of using the time before an attack to ensure the absolute best result.
Deadly Specialty
Garrote
You gain a bonus to Sleight of Hand checks to hide your garrote equal to double your proficiency bonus. Additionally, when used as a Two-handed weapon, the damage die becomes a d6.
Poisoner's Kit
You can apply poison to a weapon or piece of ammunition as a bonus action, instead of an action. Additionally, during a long rest, you can create 1d4 + 1 doses of a single use Injury, Touch, Ingested, or Inhaled poison. You must make a Poisoner's kit roll, DC 15 (to successfully combine the ingredients in time for them to ferment during the long rest). On effect, the target must make a Constitution saving throw (DC 8 + your proficiency bonus) or take 1d6 poison damage and gains the poisoned condition for 1d4-1 (minimum 1) rounds.
Stealth
You gain a bonus to Sleight of Hand checks to hide a dagger on your person equal to double your proficiency bonus. Additionally, your damage die on a dagger becomes a d6.
Deadly Results
Deadly Results Features
| SPECIALTY | FEATURE |
|---|---|
| Garrote | When creature takes damage due to being grappled by a garrote you wield, you can add dice equal to half your Sneak Attack dice to the roll. |
| Poisoner's Kit | During a long rest, you can now create 1d4 + proficiency bonus doses of a single use Injury, Touch, Ingested, or Inhaled poison. On effect, the damage increases to 2d6 + your proficiency bonus poison damage and gains the poisoned condition for 1d4+1 rounds. Target may repeat the save after the first round the poison has had an effect on them. |
| Stealth | When you roll initiative while hidden, you gain advantage on the roll. Also, if your target is unaware of your presence (fails Investigation/Perception/or Passives too low) when you use the Attack action, you may Attack twice. |
Art of Death
Art of Death Features
| SPECIALTY | FEATURE |
|---|---|
| Garrote | You may now equip the garrote as a free action, even if hidden on your person. Additionally, when an enemy targets an ally within 5ft of you, you may use your reaction to impose disadvantage on the attack. |
| Poisoner's kit | Your ability to produce a single use Injury, Touch, Ingested, or Inhaled poison increases to 2d4 - 1 (minimum 2) per short rest and when you create a poison, you can designate one creature type (for example, humans/goblins/fiends). The damage of that poison ignores any resistance or immunity that your creature type may have to poison. |
| Stealth | You may attempt to hide even when only lightly obscured or in dim light. Additionally, when you have a dagger equipped, you may use it when an enemy targets an ally within range (both melee and ranged) to use your reaction to impose disadvantage on the attack. |
Maximum Lethality
| SPECIALTY | FEATURE |
|---|---|
| Garrote | Target falls instantly unconscious but retains half of current hp. |
| Poisoner's Kit | Target becomes incapacitated for 1d4+1 rounds. Target may repeat the saving throw at the beginning of each of their turns, after the first round they are incapacitated. |
| Stealth | When using a dagger, you automatically perform a critical hit and get max damage. Other weapons just get maximum damage for the attack. |
Comments