Base Class: Rogue
The best shots in all of the Ancient West, the rogues don´t rely swaths of bullets to end an altercation. Weaving through the battel in Bursts of Gunsmoke, they execute with nearly supernatural precision
Aim, Breathe and Fire
At the 3rd level, you gain the ability to fier a gun with unrivaled accuracy. Before you take the attack action on your turn, you can use your cunning action to give yourself advantage on your next attack roll this trun. Additonally, firing form long range doesn´t impose disadvantage on you.
Vanish in Gunsmoke
at the 9th level you become acustomed to the smoke guns produce. Whenever you make a gun attack and use the Aim, Breath and Fire feature you may make a stealth check Dc 15. On a Success, you vanish into the gunsmoke and may reapear up to 15ft away without provoking oportunity attacks.
Keen Eyes
At the 13th level, your eyes become exceptionally keen. You can see objects and people up to a mile away. Additionally, you have proficiency in investigation and insight, if you already have proficiency the you gain expertise.
Headshot
At the 17th level, you have mastered the use of gunsmoke as adiversion tactic. After successfully using the Vanish in Gunsmoke Feature, you may make one additional gun attack. On a hit, you deal 3d6 bonus damage.
Bonus Proficiency
When you take this discipline at the 3rd level, you gain proficiency with firearms and tinkertools
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