Base Class: Fighter
A fighter of seasoned skill complemented with animalistic abilities.
Feral Fury
Beginning when you choose this archetype at 3rd level, you have gained the ability to Rage and also, while you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Your Rage works the same as it does for the Barbarian class, including when it comes to determining how many Rages you have per long rest. If you multi-class with a Barbarian, you apply the Rage amounts and bonuses of the higher of the two classes.
Feral Movement
Starting at 7th level, you gain expertise in acrobatics, athletics, and stealth. In addition you add + 10 feet to your movement speed.
Feral Action
At 10th level, you can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Dodge, or Grapple action.
Feral Instincts
Starting at 15th level, You gain advantage on Initiative and Dexterity saving throws.
Feral Savagery
At 18th level, you attain the pinnacle of predatory ferocity. If a creature is missing half of their hit points of more, you gain advantage on melee attacks against them.







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