Base Class: Rogue
You focus your training on the gymnastic arts, honing your agility and mobility above all else. Through the use of precise and calculated feats of acrobatics, you can control the battle field or monover through any terrain. Despite your lack of brawn, you have found ways to deliver ruthless blows with your meticulous aim or by exploiting gravity. None can match your beguiling performances as you deliver pain through your lethal, death defying feats.
Agile Scaling
When you choose this archetype at 3rd level, you gain the ability to climb with ease as you gain a climbing speed of 25ft
Death From Above
Starting at 3rd level, If you make a melee attack whilst falling from at least 5ft, you can add 1d4 bludgeoning damage for each 5ft of the fall. This increases to 1d6 at 6th level, 1d8 at 11th level and 1d10 at 16th level.
If the fall exceeds 20ft, you must make a DEX saving throw of DC equal to 10 + each 5ft over 20ft of the fall. On a successful save, you take no fall damage. On a failed save, you take 1d6 bludgeoning per each 10ft of the fall.
If you land on the target they must make a CON saving throw or be knocked prone. The DC is equal to 8 + your dexterity ability modifier + your proficiency bonus.
Nimble Dodge
At 9th level, when a creature makes an attack against you, you can use your reaction to jump to an unoccupied space within 5 ft. Make an acrobatics ability check with a DC equal to the attack roll. On a success, the attack misses. On a failure, the attack hits you before you dodge and creatures gain advantage on attack rolls against you until your next turn.
Gymnastics master
Starting at 13th level, you have advantage on Acrobatics and Athletics checks.
The Produnova Vault
When you reach 17th level, you have perfected one of the most challenging gymnastic moves, known to some as the vault of death. The technique involves vaulting over a creature followed by two front somersaults in a tucked position. The momentum gained is enough to knock the strongest of adversaries off their feet.
After a run up of at least 10ft, you can perform the Produnova Vault over a targeted creature, launching you 10ft past them without using any extra movement. The targeted creature must make a CON saving throw. If any other creatures are in the way of you landing, they must also make a CON saving throw. The DC is equal to 8 + your spellcasting ability modifier + your proficiency bonus. On a failed save, the creature is knocked prone.
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