Base Class: Bard
Bards of the College of Leadership are trained to inspire their companions and direct soldiers on the battlefield with knowledge, encouragement and might. Students of both history and war, they use tales of past glory and great victories to instruct their allies and provide keen strategic insight, directing and commanding them to strike when enemies are weak to secure victory. Their voices are powerful, respected and sometimes even feared if the bard is stern enough.
Booming Voice
Additionally at 3rd level, you strengthen your vocal cords and learn to manipulate the ability with magic.
You learn the thaumaturgy cantrip, which is considered a bard spell for you, and doesn’t count against your number of cantrips known.
You also learn the command spell which is considered a bard spell for you, and doesn’t count against your number of spells known.
Commanding Inspiration
Also at 3rd level, your instructions are encouraging and driven, allowing you to order an ally in the midst of battle. When you inspire a creature with a Bardic Inspiration, that creature can use their reaction to immediately make one weapon attack against a creature of their choice that they can see within range.
Rallying Words
Starting at 6th level, you talk sense into those who fight alongside you, empowering their minds, weapons and soul to keep them
grounded and persevering. Creatures that are inspired by your Bardic Inspiration gain the following traits until they expend the die or the Bardic Inspiration expires:
- They gain resistance to psychic damage and cannot be frightened.
- Their weapon attacks are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and
damage. - Additionally, if you use your Bardic Inspiration on a creature that is currently suffering from the frightened condition, that condition ends automatically.
Perfected Mentality
Also at 6th level, your inspirational commands pumps controlled fury into your companions strikes, ruining the morale of those they cut down.
When you inspire a creature with a Bardic Inspiration, their next weapon attack deals bonus psychic damage equal to your Charisma modifier (Minimum of +1).
Vital Discipline
Once you reach 14th level, command over your allies becomes second nature, allowing them to move seamlessly as a unit.
As a bonus action, you can expend one Bardic Inspiration to inspire multiple allies. Choose a number of willing creatures you can see within 60 feet of you equal to your Charisma modifier (Minimum of 1). When you do so, each creature gains one Bardic Inspiration die.
Once you use this feature, you must finish a long rest before you can use it again.
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