Druid
Base Class: Druid

Druids of the Circle of Time observe and protect the natural passage of time.
They gather as the seasons pass from one to another. The Spring and Autumnal equinox and the Summer and Winter solstices are times of celebration and reflection, to consider what has come and what has come to pass. Determine what is to be, and what will be lost and ensure there is balance in these events. 

These Druids understand that Time and Nature are inseparable. Through nature they can access and twist the threads of time, slowing it or hastening it but never halting it.
Above all these druids understand that both time and nature must be balanced, as something is gained something is lost.

Additional Cantrip

As you have chosen to study the connection of nature and time, you can chose an additional Druid cantrip.

Hastened Recovery

Starting at second level, you can enter a meditative state accessing that place between time and nature. You recover your energy and vitality faster in this state and only need 4 hours of rest to complete a long rest. In addition during a short rest, you can enter this state and choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Class Spell List

Circle of Time
Druid Level Spells

3rd

Pass Without Trace, Blur

5th

Slow, Haste

7th

Blight, Divination

9th

Reincarnate, Legend Lore 

Nature Reversal

Starting at Level 6, as you pass through difficult natural terrain, the terrain temporarily reverses to an older state, no long impeding you, granting you the following benefits;

1) Difficult terrain which is non-magical is no longer difficult terrain for you as you reverse the nature.

2) You reverse natural harms to a harmless state, taking no damage from natural non-magical thorns, spines etc.

In addition, you perceive the movement of plants in time and you have advantage on saving throws against plants that are magically created or manipulated to impede movement.

Manipulate Threads of Time

At 10th level, your study of time allows you to expend a wild-shape slot to open your consciousness and view the tethers of time sewn into your surroundings. You can sense these threads of time for a number of hours equal to 1/2 your Druid level.

As an action, during this time you can focus on a fixed thread of time you detect and pull that moment in history to the surface, creating a projection of the historical events as they occurred within 30 ft of you. This projection is visible to yourself and companions for (1d8+Wisdom modifier) minutes.  After this action has been completed, your connection to the time threads is broken. During this time you can accelerate and reverse the projection you are viewing.

This understanding and manipulation of magic means that you unconsciously accelerate the effects of the condition on your form so that it is imperceptible granting you immunity to poison and disease.

Protective Premonition

At 14th level, During combat you can use your connection to time to foresee how an enemy is going to attack you and make moves to avoid it, for this reason you can force a reroll on a successful attack, a number of times equal to your proficiency bonus per long rest. You must accept the new roll as final.

Circle Of Time Image

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