Base Class: Rogue
As part of special military forces you work between enemy and allied lines, sabotaging enemy attacks as well as defensive systems. Both your expertise with traps and other mechanical objects and your ability to get out of almost every situation re key to fulfilling your job. On top you severly restricts enemys nearby in their action.
Skilled Duelist
Starting at 3rd level, you can use the bonus action granted by your Cunning Action to take the Observe Action. Observing an enemy allows you to read their attack pattern, if they attack you, you get to add your dexterity modifier two times instead of once on your attack roles for the next two rounds against that target.
Disabler
You have advantage whenever you try to disable a trap or disarm or destroy anything mechanical.
Rushing Adrenaline
Starting at 9th level for every 5 points of damage you take you get to add 5 feet to your next turns walking speed. Additionaly upon dropping to 0 hit points you can move up to half your walking speeds distance as a reaction.
Master Combatant
At 13th level you are able to add your sneak attack bonus to attacks against targets you observed within the last two rounds.
Full Interrupt
Starting at 17th level you can use your action in order to fully cancel an enemys reaction within the attack range of any of your weapons you are proficient with. You do this by making an attack against them that does not damage them. This attack always hits. Optional you can make a damaging attack against that creature that does not interrupt the enemys reaction.
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